Dawnport
Other Properties
September 15, 2014
Vocations
Dawnport was created to allow new players to test the different vocations before venturing onto the mainland. Changing vocations was possible and done by stepping onto specific pedestals designated for each vocation. To choose or switch vocations, players needed to step onto any of the designated Vocational Pedestals, which could be found in the following directions:
- Heading north to test Druid by stepping on the Druid Pedestal (here).
- Heading east to test Knight by stepping on the Knight Pedestal (here).
- Heading south to test Sorcerer by stepping on the Sorcerer Pedestal (here).
- Heading west to test Paladin by stepping on the Paladin Pedestal (here).
- Heading upstairs and to the west to test Monk by stepping on the Monk Pedestal (here).
Each vocation received a starting set of items. When changing vocations, players would lose their original equipment (weapon and shield, and also the Jacket when changing to the Monk) and gain new items specific to their new vocation. The items provided were as follows:
- Druids received a Spellbook of the Novice and The Chiller, along with 1 Meat, 2 Light Stone Shower Runes, 2 Lightest Missile Runes, 10 Mana Potions, and 2 Small Health Potions.
- Knights received a Dagger and a Wooden Shield, along with 1 Meat, 2 Mana Potions, and 10 Small Health Potions.
- Sorcerers received a Spellbook of the Novice and The Scorcher, along with 1 Meat, 2 Light Stone Shower Runes, 2 Lightest Missile Runes, 10 Mana Potions, and 2 Small Health Potions.
- Paladins received a Bow and 100 Simple Arrows, along with 1 Meat, 5 Mana Potions, 7 Small Health Potions, 1 Light Stone Shower Rune, and 1 Lightest Magic Missile Rune.
- Monks received a Light Jo Staff, 5 Mana Potions, 7 Small Health Potions, 2 Light Stone Shower Runes, and 2 Lightest Missile Runes.
Players could choose to become each vocation and collect a total of 4 Meat, 7 Light Stone Shower Runes, 7 Lightest Missile Runes, 32 Mana Potions, and 28 Small Health Potions. However, note that you could not claim more than one set of supplies per vocation.
The key weapons and shields, such as the Light Jo Staff, Dagger, Wooden Shield, The Scorcher, The Chiller, Spellbook of the Novice, Bow, and a Quiver with 100 Simple Arrows, would be lost when changing vocations and replaced with the items for the newly chosen vocation. This applied even if those items were obtained through looting; they would still be removed from your inventory during the vocation change.
Paladins could leave the pedestal and either throw their arrows on the ground and return immediately for 100 additional arrows, or use the arrows they had and return when they need more at any time.
All vocations would receive basic spells, which would be carried over to the mainland. More spells could be tried out for free from level 8 onward from the NPCs in the Adventurers' Outpost.
Spells
The following spells are learned by all players, when they become a vocation. These spells would be swapped upon leaving the Adventurers' Outpost through the respective vocation gate. This was done to address the issue of characters leaving Dawnport with spells irrelevant to their vocation, as well as to allow older characters fair access to those spells.
- Knights learned Bruise Bane.
- Paladins learned Magic Patch, Arrow Call.
- Sorcerers learned Magic Patch, Buzz, Scorch, Lightest Missile Rune and Light Stone Shower Rune.
- Druids learned Mud Attack, Chill Out, Magic Patch, Lightest Missile Rune and Light Stone Shower Rune.
In addition, all players could learn spells for free on Dawnport, if they met the required level, from 8 to 18. Druids and Sorcerers could try out spells offered by Garamond, while Paladins and Knights could try out spells offered by Ser Tybald, both on the third floor of the outpost. Spells obtained from Garamond and Ser Tybald would be removed from your spellbook upon leaving Dawnport. The following is a list of spells they could teach.
Knights
Paladins
Level 8
Level 10
Level 13
Level 17
Druids
Level 8
- Find Person
- Light Healing
- Light
- Apprentice's Strike (does not claim to teach it at level 8)
Level 10
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Sorcerers
Level 8
Level 10
Level 13
Level 14
Level 15
Level 16
Level 17
Level 18
Hunting Places
Dawnport had a lot of caves with a large variety of creatures, many of them unique to Dawnport. The small civilization was located in the heart of Dawnport Mountain, which had a hunting ground immediately outside.
There was a Crypt to the east, a Minotaur Mine to the west, a Goblin Cave south-east, and an Orc Cave directly below Dawnport.
Many of these hunting places required a Shovel. Players did not start with one, so it was highly recommended to purchase one before looking for hunting places, or better yet, loot one from a Troll-Trained Salamander.
Dawnport NPCs (14)
| Name | Job | Buy/Sell | Location | |
|---|---|---|---|---|
| Ambassador Manop |
|
Unknown. | ✗ | |
| Captain Dreadnought |
|
Ship Captain | ✗ | Dawnport, Adventurer's Outpost. |
| Coltrayne |
|
Artisan Weapon Shopkeeper Armor Shopkeeper |
✓ | Dawnport, Adventurer's Outpost. |
| Garamond |
|
Mage Sorcerer Guild Leader Druid Guild Leader |
✓ | Dawnport, Adventurer's Outpost. |
| Hamish |
|
Magic Shopkeeper | ✓ | Dawnport, Adventurer's Outpost. |
| Inigo |
|
Adventurer Tanner |
✓ | Dawnport, Adventurer's Outpost. |
| Menesto |
|
Guard | ✗ | Beneath Dawnport (floor -6). |
| Mr Morris |
|
Adventurer Scientist |
✗ | Dawnport, Adventurer's Outpost. |
| Oressa |
|
Cleric | ✗ | Dawnport Temple. |
| Plunderpurse |
|
Banker | ✗ | Dawnport, Adventurer's Outpost. |
| Richard |
|
Equipment Shopkeeper Food Shopkeeper |
✓ | Dawnport, Adventurer's Outpost. |
| Ser Tybald |
|
Knight Guild Leader Paladin Guild Leader |
✓ | Dawnport, Adventurer's Outpost. |
| Wentworth |
|
Banker | ✗ | Dawnport, Adventurer's Outpost past the vocation rooms |
| Woblin |
|
Adventurer | ✗ | Dawnport in a cave west of the Adventurer's Outpost. |
Normal
Unreachable
These creatures could not be reached and could therefore do you no harm.
| Name | Exp | HP | Max. Damage | Loot |
|---|---|---|---|---|
![]() Bonelord | 170 | 260 | 235 (5 |
|
![]() Braindeath | 985 | 1,225 | 155 mana drain and 690 (with 2 summons: 1390) |
|
![]() Dragon | 700 | 1,000 | 430 (120 |
|
![]() Dragon Hatchling | 185 | 380 | 200 (55 |
|
![]() Dragon Lord | 2,100 | 1,900 | 670 (230 |
|
![]() Dragon Lord Hatchling | 645 | 750 | 335 |
|
![]() Giant Spider | 900 | 1,300 | 378 (300 |
|
![]() Hydra | 2,100 | 2,350 | 995 (270 |
|
![]() Serpent Spawn | 3,050 | 3,000 | 1550 (250 |
|
Backpack
Quests
| Name | Min Level | Rec Level | Prem | Location | Reward |
|---|---|---|---|---|---|
| Dawnport Quest | 2 - 20 | 2 | ✗ | Dawnport | 350 Gold Coins. |
| Sanctuary of the Lizard God Quest | 2 - 20 | 4 | ✗ | Dawnport wilderness | Legion Helmet |
Items
As the new beginner island, it was impossible to bring items here from the Mainland. The items obtained through bugs are listed in the History section.
Helmets
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Leather Helmet | Arm: 1 | 22.00 | ||
| Chain Helmet | Arm: 2 | 42.00 | ||
| Studded Helmet | Arm: 2 | 24.50 | ||
| Brass Helmet | Arm: 3 | 27.00 | ||
| Viking Helmet | Arm: 4 | 39.00 | ||
| Legion Helmet | Arm: 4 | 31.00 |
Armors
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Coat | Arm: 1 | 27.00 | ||
| Jacket | Arm: 1 | 24.00 |
|
|
| Doublet | Arm: 2 | 25.00 | ||
| Leather Armor | Arm: 4 | 60.00 | ||
| Studded Armor | Arm: 5 | 71.00 | ||
| Chain Armor | Arm: 6 | 100.00 |
|
Legs
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Leather Legs | Arm: 1 | 18.00 | ||
| Studded Legs | Arm: 2 | 26.00 |
Boots
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Leather Boots | Arm: 1 | 9.00 |
Shields and Spellbooks
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Spellbook of the Novice | Def: 13 | 14.00 |
|
|
| Wooden Shield | Def: 19 | 40.00 | ||
| Studded Shield | Def: 20 | 59.00 | ||
| Brass Shield | Def: 21 | 60.00 | ||
| Plate Shield | Def: 23 | 65.00 |
|
Weapons
Axes
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Hand Axe | Atk: 10, Def: 5 | 18.00 | ||
| Axe | Atk: 12, Def: 6 | 40.00 | ||
| Hatchet | Atk: 15, Def: 8 | 35.00 |
Swords
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Dagger | Atk: 8, Def: 6 | 9.50 | ||
| Rapier | Atk: 10, Def: 8 +1 | 15.00 | ||
| Short Sword | Atk: 11, Def: 11 | 35.00 |
|
|
| Machete | Atk: 12, Def: 9 | 16.50 | ||
| Sabre | Atk: 12, Def: 10 +1 | 25.00 | ||
| Sword | Atk: 14, Def: 12 +1 | 35.00 |
|
|
| Longsword | Atk: 17, Def: 14 | 42.00 |
Clubs
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Studded Club | Atk: 9, Def: 8 | 35.00 | ||
| Bone Club | Atk: 12, Def: 8 | 39.00 | ||
| Mace | Atk: 16, Def: 11 | 38.00 |
|
|
| Swampling Club | Atk: 17, Def: 12 | 31.00 |
Wands
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| The Scorcher | Range: 3 | 15.00 |
|
|
| Wand of Vortex | Range: 3 | 19.00 | ||
| Wand of Dragonbreath | Range: 4 | 21.00 | ||
| Wand of Decay | Range: 4 | 23.00 |
Rods
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| The Chiller | Range: 3 | 15.00 |
|
|
| Snakebite Rod | Range: 3 | 19.00 | ||
| Moonlight Rod | Range: 3 | 21.00 | ||
| Necrotic Rod | Range: 3 | 23.00 |
|
Distance
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Bow | Range: 6 | 31.00 | ||
| Crossbow | Range: 5 | 40.00 | ||
| Spear | Range: 3, Atk: 25, Def: 0, Stackable | 20.00 | ||
| Small Stone | Range: 4, Atk: 5, Def: 0, Stackable | 3.60 |
|
Ammunition
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Simple Arrow | Atk: 20, Stackable | 0.60 | ||
| Arrow | Atk: 25, Stackable | 0.70 | ||
| Poison Arrow | Atk: 23, Stackable | 0.80 | ||
| Bolt | Atk: 30, Stackable | 0.80 |
Amulets and Necklaces
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Bronze Amulet | Protection mana drain +20% | 5.00 | ||
| Silver Amulet | Protection earth +10% | 5.00 |
|
Rings
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Dwarven Ring | hard drinking | 1.10 |
Quest Items
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Strange Amulet | 6.00 |
|
||
| Torn Log Book | 5.00 |
|
||
| Old Nasty | 5.50 |
|
||
| Silver Key | 1.00 |
|
Documents
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Book (Green) | Writable (1023 characters) | 13.00 | ||
| Book (Red) | 13.00 |
|
||
| Book (Blue) | Writable (1023 characters) | 13.00 | ||
| Book (Orange) | Writable (1023 characters) | 13.00 | ||
| Book (Brown Thin) | Writable (1023 characters) | 13.00 |
|
|
| Book (Fat Green) | Writable (1023 characters) | 13.00 |
|
|
| Scroll | Writable (511 characters) | 0.50 | ||
| Letter | Writable (1999 characters) | 0.50 |
Tools
Food
Creature Products
Potions
Runes
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Blank Rune | Stackable | 2.10 | ||
| Lightest Missile Rune | Stackable | 2.10 | ||
| Light Stone Shower Rune | Stackable | 2.10 |
|
|
| Poison Field Rune | Stackable | 0.70 |
|
|
| Fire Field Rune | Stackable | 0.70 |
|
|
| Energy Field Rune | Stackable | 0.70 |
|
|
| Destroy Field Rune | Stackable | 0.70 |
|
|
| Intense Healing Rune (Item) | Stackable | 2.10 |
|
|
| Cure Poison Rune (Item) | Stackable | 2.10 |
|
|
| Convince Creature Rune | Stackable | 2.10 |
|
Containers
| Name | Attributes | Weight (oz) | Dropped By | |
|---|---|---|---|---|
| Bag | Vol: 8 | 8.00 |
|
|
| Backpack | Vol: 20 | 18.00 |
|
|
| Shopping Bag | Vol: 20 | 18.00 |
|
Valuables
10.55
Initial implementation.
10.56
Several bugs were fixed:
- Players can no longer throw items from the boat to the other side, preventing the Dawnport-leavers from throwing their items back for use by Dawnport (and then Rookgaard) characters.
- Players can no longer transfer items to Rookgaard. Rookgaard players, who have exploited this bug, have not lost the items obtained through the bug.
- A bug, where players could attack (defenseless) players inside the outpost was fixed. Players should no longer be able to attack other players inside the outpost at all.
- Players with level 20 and higher can no longer leave the temple.
- The Orc Berserker, which rarely spawned deep in the orc cave, has been removed.
10.93b
On May 18, 2016, creature products and probably other items were removed from the loot of the following creatures:
- Mountain Troll
- Troll-Trained Salamander
- Minotaur Bruiser
- Muglex Clan Footman
- Woodling
- Meadow Strider
- Dawnfly
- Scar Tribe Shaman
- Scar Tribe Warrior
- Brittle Skeleton
- Minotaur Poacher
- Dawn Scorpion
- Juvenile Cyclops
- Muglex Clan Assassin
- Muglex Clan Scavenger
- Minotaur Occultist
- Crazed Dwarf
- Lesser Fire Devil
- Troll Marauder
10.95b
On July 5, 2016, the spawns of Ghoul and Minotaur Guard were removed from Dawnport.
Removal
Dawnport was removed from the game and has been replaced by Newhaven as the new beginner's island as of Update 15.12.c7d92c.
Bugs
The following is a list of items that could be obtained only through exploiting bugs. These are no longer obtainable except by trading with people, who already have them.
- Battle Axe (Orc Berserker)
- Lamp (Orc Berserker)
- Halberd (Orc Berserker)
- Hunting Spear (Orc Berserker)
- Soldier Helmet (Knight vocation chest)
- Brass Armor (Knight vocation chest)
- Brass Legs (Knight vocation chest)
- Steel Shield (Knight vocation chest)
- Jagged Sword (Knight vocation chest)
- Magician's Robe (Druid and Sorcerer vocation chests)
- Mage Hat (Druid and Sorcerer vocation chests)
- Ranger's Cloak (Paladin vocation chest)
- Ranger Legs (Paladin vocation chest)
- Adventurer's Stone (Knight, Sorcerer, Druid and Paladin vocation chests)
Explanation
- Orc Berserker: once unintentionally spawned on the final floor of the Dawnport Orc Cave. This was a rare spawn.
- Knight, Sorcerer, Druid, Paladin vocation chests: you could previously throw items from the Dawnport Harbor back to the north-western section of Dawnport. You obtain the items within the vocation chests and cannot go back once you have done so (your respawn is changed to the Dawnport Harbor if you teleport).












































