King Zelos
Loot
52 items · sorted by chance
Crystal Coin100%×1-6
Silver Token100%×1-5
Gold Token81%×2-37
Ultimate Mana Potion71%×1-31
Ultimate Spirit Potion48%×1-26
Supreme Health Potion42%×1-2
Red Gem35%
Yellow Gem31%×3-19
Mastermind Potion23%
Young Lich Worm16.7%
Green Gem16.7%
Crown Armor16.7%
Collar of Blue Plasma16.7%
Ring of Green Plasma14.6%
Blue Gem14.6%×2-17
Berserk Potion14.6%
Violet Gem12.5%
Ring of Blue Plasma12.5%
Ancient Liche Bone12.5%
Glacier Robe12.5%
Red Tome10.4%
Magma Coat10.4%
Gold Ingot10.4%
Boots of Haste8.3%
Collar of Red Plasma8.3%
Terra Mantle8.3%
Magic Sulphur6.2%
Galea Mortis6.2%
Collar of Green Plasma6.2%×3-14
Bullseye Potion6.2%
Rotten Heart4.2%
Shadow Cowl4.2%
Ring of Red Plasma4.2%
Giant Sapphire4.2%
Giant Ruby4.2%
Abyss Hammer4.2%
Lightning Robe2.1%
Huge Chunk of Crude Iron2.1%
Flask of Warrior's Sweat2.1%
Cobra Crown2.1%
Spirit Container2.1%×4
Transcendence Potion2.1%×1-4
White Piece of Cloth?
Bar of Gold?
Mortal Mace?
Bow of Cataclysm?
Toga Mortis?
Giant Emerald?
Golden Hyaena Pendant?
Ornate Locket?
Gemmed Figurine?
Death Oyoroi?General Properties
Bosstiary Properties
Immunity Properties
Notes
He is the final boss of the Grave Danger Quest and a former Thaian king. He is mentioned in some books: The History of King Zelos part one and part two, as well as About Nargol the Impaler.
Behaviour
King Zelos never retreats.
Strategy
Its elemental weakness depend on the team performance during the boss fight. The longer it takes for the team to reach Zelos, the stronger it will be. Nevertheless, Fire is always the best element to be used against it.
If the team has defeated the 4 minibosses before Zelos quickly enough, the strategy is easy. The blocker should always stay diagonal, preferably at the right side of the room near the wall so the boss doesn't face the team. The shooters should stay diagonal to avoid the Hex beam and shoot Fireball Runes for maximum single-target damage. The second blocker can either attack from distance while blocking the 3 Risen Soldiers or stay near the boss, which is more dangerous but will increase the damage output.
How to get to it?
- 1
West out of Carlin, to the little port
You're thereGround- AStart here
- BGo here
Out of the temple, west through the city, then follow the shore north-west for about 150 tiles. It is all dry land — there is no ferry for this part and no shortcut worth knowing. Dalbrect is the fisherman standing on the jetty at the end of it.
- 2Ground
- ADalbrect, on the jetty
He only sails for friends, and the brooch is what makes you one. Once he has it he will take you across for the rest of your life for ten gold.
Say to Dalbrect:
hi→passage→yes10 gpThe White Raven Monastery Quest — Part one only — the Family Brooch. Dig the brooch out of the crypt under the abandoned house in the Ghostlands, hand it to Dalbrect, and stop there. Everything after that (Costello's missing brother, the Monk's Diary, the Blessed Ankh) is a separate reward you don't need for this.
If you have ever walked onto the monks' restricted third floor and not paid for it, Dalbrect flatly refuses to carry you — either way. Settle it with Costello first: say crime, or absolution, and pay what he asks. It runs to 10,000 gp above level 60.
- 3
Up to the mansion, and down into the catacombs
Go down to -1Ground- AStart here
- BGo down
The boat leaves you on the dock on the isle's south-east shore. The mansion is straight up the slope to the north-west; go in and cross to its far west corner. That staircase is the only way down out of the building, so there is nothing to pick between.
Costello's permission, once — Costello opens the catacombs, not the quest. He is the monk in the eastern room of the mansion's ground floor; say Fugio to him and the doors below open for good. Do this even with all twelve graves already done — it is where people who have finished the whole of Grave Danger get stuck, standing at doors they cannot open.
- 4
North up the corridor, to the sealed door
You're there-1- AStart here
- BGo here
You land in a long room running east. Take the two-tile passage north out of it and keep going north — past the burial chambers, straight on — and the corridor narrows to two tiles again with the sealed door across it. Skeletons and ghouls the whole way, nothing that will trouble anyone here for the boss.
Grave Danger Quest — All of it. Twelve graves sanctified and then reported back to Jack Springer in Thais — the report is what unseals the door, not the twelfth grave.
- 5-1
- AThe sealed door
- BThe teleport — the route ends here
The door opens into the crypt itself. Six tiles north, past the pillar, is the teleport. Stand on it and you are in the lever room, and from there it is the four Lich Knights and then Zelos — up to ten players, 24 minutes on the clock, and a 20-hour cooldown once you start.
Map tiles from TibiaMaps.io.
