ExetaRes LogoExetaRes
King Zelos

King Zelos

Walks through
EnergyFirePoison
Can't pass
480,000 Health
75,000 Experience
3000 (1000 Physical Damage, 2000 Death Damage)
Damage taken
Neutral
100%100%100%100%100%100%100%100%

Abilities

Melee900-2700
Great Hex
Expanding Death Ring1200-2000; starts as a small ring near the boss after being channeled and grows bigger every second
Blood Ring around self (?)?

Max damage

3000

Death2000 · 67%
Physical1000 · 33%

Location

General Properties

ClassificationUndead Humanoids
Spawn TypeTriggered
RankBoss
Illusionable
Pushable
Pushes
Cooldown20 hours

Bosstiary Properties

CategoryArchfoe (5/20/60 kills to unlock) Archfoe

Immunity Properties

Paralysable
Sense Invis

Other Properties

Version12.20.8834
July 29, 2019
Summer Update 2019
StatusActive

Notes

He is the final boss of the Grave Danger Quest and a former Thaian king. He is mentioned in some books: The History of King Zelos part one and part two, as well as About Nargol the Impaler.

Behaviour

King Zelos never retreats.

Strategy

Its elemental weakness depend on the team performance during the boss fight. The longer it takes for the team to reach Zelos, the stronger it will be. Nevertheless, Fire is always the best element to be used against it.

If the team has defeated the 4 minibosses before Zelos quickly enough, the strategy is easy. The blocker should always stay diagonal, preferably at the right side of the room near the wall so the boss doesn't face the team. The shooters should stay diagonal to avoid the Hex beam and shoot Fireball Runes for maximum single-target damage. The second blocker can either attack from distance while blocking the 3 Risen Soldiers or stay near the boss, which is more dangerous but will increase the damage output.