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Monk (Creature)

Monk (Creature)

Charm15
Kills to unlock500
25 Armor
240 Health
200 Experience
130 Physical Damage
204~208 Experience
120 Speed
2.18% Mitigation
600 mana
Damage taken
Weak
105%
Resistant
50%50%
Neutral
100%100%100%100%100%100%

Abilities

Melee0-130
Self-Healing30-50
Haste

Location

General Properties

ClassificationMonks
Spawn TypeRegular
Raid
Illusionable
Pushable
Pushes

Bestiary Properties

ClassHuman
DifficultyEasy
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreMonk (Creature) Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire
Poison Gas Poison

Other Properties

Version6.4
November 2, 2001
StatusActive

Notes

In ancient times, long before Edron has been re-discovered, some Monks, followers of the evil god Zathroth, founded a monastery in the dungeons deep below the surface. They are not well disposed towards the explorers that are now coming there, and will attack every intruder fiercely. They are skilled fist fighters and can heal themselves.

Mystical creatures, they heal themselves about every 10 seconds, which makes them great as summons. They move items in their way. Commonly used for training of knights and paladins. This is one of two monsters that can be summoned but not convinced (if you exclude summonable poisonous creatures and the Juvenile Cyclops). The other one is the Gozzler. They can also be summoned by the Man in the Cave.

Behaviour

Monks chase the enemy until death.

A monk attacks in melee range.

Strategy

Something important while killing Monks is the time. You have to attack as fast as possible or they will heal themselves and you will need to use more Arrows/Runes or in the case of Knights you will receive more damage and maybe use more healing potions or spells. Quite high defense, so low skilled knights with one-handed weapons should stay away from these, as they will heal faster than you will damage them. If necessary to kill, consider using runes.