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Lizard Henchman

Lizard Henchman

Charm15
Kills to unlock500
2 Armor
58 Health
70 Experience
25 (15 Physical Damage, 10 Earth Damage)
71~73 Experience
76 Speed
0.12% Mitigation
Damage taken
Weak
115%
Resistant
80%85%
Neutral
100%100%100%100%100%100%

Max damage

25

Physical15 · 60%
Earth10 · 40%

Location

General Properties

ClassificationLow Class Lizards
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassReptile
DifficultyEasy
OccurrenceCommon
BehaviourLogout Block Icon
Soul CoreLizard Henchman Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire
Poison Gas Poison

Other Properties

Version15.24.95dcf3
March 17, 2026
Targuna Update
StatusActive

Notes

Hidden deep inside ancient ruins and forsaken temples, a new green-scaled lizard tribe has arisen from the shadows. These reptiles serve the head of the clan by following every order in pursuit of a greater cause. The clan gathers resources, recruits new members and trains in secrecy to build up strength in order to accomplish their yet unknown goals.

The lizard henchman represents the lowest rank within the clan hierarchy. Armed with a spear and shield, these rather simple warriors are trained to focus only on close-quarter combat. The henchman will act only under direct orders from higher ranks, lacking serious independence and free will.

These creatures can be skinned using an Obsidian Knife to obtain Lizard Leather.

Behaviour

A lizard henchman attacks in melee range. A lizard henchman never retreats.