Werebear
Abilities
Location
Grimvale underground, Edron Lycanthropes Cave, and in the Last Sanctum east of Cormaya, here.
Loot
21 items · sorted by chance
Platinum Coin100%×1-100
Gold Coin80%
Werebear Skull15.5%
Werebear Fur15.2%×1-3
Ham12.2%
Great Health Potion5.1%
Bear Paw2.7%
Honeycomb2.5%
Ultimate Health Potion2.1%×1-2
Small Enchanted Sapphire1.7%
Moonlight Crystals1.2%
Werewolf Amulet1.2%
Berserk Potion1.0%
Furry Club0.94%
Stone Skin Amulet0.92%
Time Ring0.84%
Relic Sword0.70%
Spiked Squelcher0.61%
Fur Armor0.37%
Dreaded Cleaver0.22%
Werebear Trophy0.11%Immunity Properties
Behavioural Properties
Notes
Werebears are humans under a curse - others claim infected with a disease - that causes them to transform into savage beasts. At the beginning, the transformation only takes place at full moon, and the victim regains its human appearance the next morning. In the course of time, the transformation lasts longer and the full moon is no longer a necessary condition for the transformation. At a certain point, the beast takes over more and more often.
Werebears are strong and tough, yet a bit slow and clumsy. They are predators nonetheless, and their appearance is a mix between a bear and a human being. Like bears, Werebears favour caverns as homesteads and are not delighted with visitors.
The curse of the Full Moon, as it is frequently called, is usually spread by the infectious bite or scratch of other were-creatures. Forbidden books also tell about methods that allow to turn somebody into a were-creature with the help of dark rites. Some twisted individuals even call the curse upon themselves in the hope of using their new powers to avenge an injustice or insult.
Behaviour
Fairly slow, but hits hard (almost as hard as a Behemoth). Werebears rarely retarget, making them quite easy to tank.
A werebear attacks in melee range. A werebear will retreat at 200 (8.33%, red) health.
Strategy
Avoid pulling more than two at a time. They don't do amazingly high comboes, but most of the damage they do is unavoidable (at least for a melee class). Ranged classes can simply kite them, making sure that they don't pull other creatures in the vicinity. Alternatively, they can drop a fire wall as Werebears won't cross them. Werebears run at low health.
Knights: Make sure to take Werebears down first, as they inflict the most damage of all the creatures encountered alongside them. Standing diagonal won't help evade its Life Drain beam, so make sure you use Cure Bleeding after finishing them to avoid heavy damage from Bleeding.

