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Werebear

Werebear

Charm25
Kills to unlock1,000
Walks through
EnergyPoison
Can't pass
Fire
38 Armor
2,400 Health200
2,100 Experience
650+
2,142~2,184 Experience
110 Speed
1.44% Mitigation
Damage taken
Weak
105%105%
Resistant
95%55%90%85%50%
Neutral
100%100%

Abilities

Melee0-400
Life Drain Wavecauses Bleeding starting from up 18 HP per turn
Life Drain0-250+

Location

Grimvale underground, Edron Lycanthropes Cave, and in the Last Sanctum east of Cormaya, here.

General Properties

ClassificationLycanthropes
Bears
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreWerebear Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundFire Fire

Other Properties

Version10.80
July 21, 2015
Summer Update 2015
StatusActive

Notes

Werebears are humans under a curse - others claim infected with a disease - that causes them to transform into savage beasts. At the beginning, the transformation only takes place at full moon, and the victim regains its human appearance the next morning. In the course of time, the transformation lasts longer and the full moon is no longer a necessary condition for the transformation. At a certain point, the beast takes over more and more often.

Werebears are strong and tough, yet a bit slow and clumsy. They are predators nonetheless, and their appearance is a mix between a bear and a human being. Like bears, Werebears favour caverns as homesteads and are not delighted with visitors.

The curse of the Full Moon, as it is frequently called, is usually spread by the infectious bite or scratch of other were-creatures. Forbidden books also tell about methods that allow to turn somebody into a were-creature with the help of dark rites. Some twisted individuals even call the curse upon themselves in the hope of using their new powers to avenge an injustice or insult.

Behaviour

Fairly slow, but hits hard (almost as hard as a Behemoth). Werebears rarely retarget, making them quite easy to tank.

A werebear attacks in melee range. A werebear will retreat at 200 (8.33%, red) health.

Strategy

Avoid pulling more than two at a time. They don't do amazingly high comboes, but most of the damage they do is unavoidable (at least for a melee class). Ranged classes can simply kite them, making sure that they don't pull other creatures in the vicinity. Alternatively, they can drop a fire wall as Werebears won't cross them. Werebears run at low health.

Knights: Make sure to take Werebears down first, as they inflict the most damage of all the creatures encountered alongside them. Standing diagonal won't help evade its Life Drain beam, so make sure you use Cure Bleeding after finishing them to avoid heavy damage from Bleeding.