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Zombie

Zombie

Charm25
Kills to unlock1,000
Walks through
EnergyPoison
Can't pass
Fire
20 Armor
500 Health
280 Experience
203
286~291 Experience
90 Speed
1.31% Mitigation
Damage taken
Resistant
50%
Immune
0%0%0%0%0%
Neutral
100%100%100%

Abilities

Melee0-130
Distance Life Drain15-24
Mana Drain14-23
Death Hit30-49

Location

General Properties

ClassificationUndead Humanoids
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassUndead
DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreZombie Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundFire Fire

Other Properties

Version8.40
December 10, 2008
Winter Update 2008
StatusActive

Notes

Necromancy knows many forms of zombiefication. There are potions, spells and even apparatuses to raise the dead to serve their masters. While it is quite easy to raise a Zombie, it is more complicated to gain control. A good deal of aspiring zombie masters have died at the rotting hands of a creature that was meant to become their minion.
Zombies have hardly any intelligence. If they do not have somebody controlling them, they tend to follow primal instincts such as eating and hunting. The undead state makes Zombies resilient and quite strong. However, their process of decomposing never stops and so sooner or later, a Zombie turns into a skeleton, losing strength and resilience, but strangely enough, gaining some intelligence.

Sometimes the ingredients for zombiefication potions are set free in disadvantageous environments such as town wells through which the Zombie plague spreads like an infection. If this happens, whole towns are overrun by transformed Zombies that later haunt the surrounding area for months, or even years. For such incidents, all potential zombie masters are chased by the inquisition. In some years, the popularity to burn suspicious alchemists even outstripped the popularity of witch trials.

Behaviour

Zombies are more dangerous than Crypt Shamblers.

A zombie attacks in melee range. A zombie never retreats.

History