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Mould Phantom

Mould Phantom

Charm100
Kills to unlock5,000
Walks through
EnergyFirePoison
Can't pass
100 Armor
28,000 Health
17,780 Experience
2350 (1050 Earth Damage, 1300 Holy Damage)
18,136~18,491 Experience
240 Speed
3.92% Mitigation
Damage taken
Weak
110%
Resistant
50%
Neutral
100%100%100%100%100%100%100%

Abilities

Melee?
Holy Strike (1000-1250) Mould Phantom
Holy Ball (1200-1300) Mould Phantom
Poison Explosion (?) Mould Phantom
Earth Chain (900-1050) Mould Phantom
Holy Chain (600-900) Mould Phantom

Max damage

2350

Holy1300 · 55%
Earth1050 · 45%

Location

General Properties

ClassificationGhosts
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassUndead
DifficultyChallenging
OccurrenceCommon
BehaviourDistance Fighting Icon Magic Level Icon
Soul CoreMould Phantom Soul Core

Immunity Properties

Paralysable
Sense Invis

Other Properties

Version12.40.9997
July 13, 2020
Summer Update 2020
StatusActive

Notes

Zarganash's hostile environment gave birth to an own breed of phantoms that differ by the hazards that help to form them from the tormented souls they once were. Spirits, soaked with decay and putrefaction, the mould phantoms are the heralds of rot. Wither is what they breathe, decay what accompanies them. They lack any true sentience, though their processing of captured souls through a disgusting version of composting, they sometimes appear to interact with their environment on purpose. This is yet only a random illusion though. The true self of the mould phantom is of a wandering zone of decay. More a natural disaster than an entity. There is some interaction between mould phantoms but this seems to follow more natural laws, shared amongst their kind and not by sentient decisions. Other such interactions are their attraction to living things. Their nature draws them to the living to spread their decay to them and share their rot. Even here they don't hurt the living on some kind of purpose but by inherent attributes of their rotten existence. They are drawn to certain places in Zarganash and though the unschooled eye see little difference in this places to other, they can be considered as Zarganash centres of decay. As such they seem to change over time, which leads to hordes of mould phantoms that migrate to new centres that they seem to sense over great distances. Such tides of mould phantoms are usually avoided by other denizens of Zarganash. Even more so, since the wandering phantoms display an otherwise unseen amount of unity in these times. If one is attacked, the attacker is quickly swarmed and usually overwhelmed by the horde, that stops its voyage until the enemy is utterly annihilated. When they reach their destination the horde quickly disperses. When a mould phantom has settled it's usually extremely territorial and does not wander off too much. That is until a new horde is formed.

Bag You Desire Goshnar's Taints Reward Container

Behaviour

A mould phantom attacks from a distance. A mould phantom never retreats.

Strategy

The safest strategy to hunt them is to turn them into melee creatures using Chivalrous Challenge or Divine Dazzle and have them be blocked by the Knight with the other creatures.

History