Divine Dazzle
Requirement Properties
Other Properties
November 23, 2020
Vocation Adjustments 2020
Effect
Chains up to 3 creatures prioritising ranged creatures in a 7 sqm range. Creatures hit are turned into melee fighters for 8 seconds.
Notes
This spell is the result of somewhat of a reverse engineering of the knights spell with similar effects. Elane managed to mimic the effects with the application of holy power. Whereas the knights version of the spell forces the opponent into close combat, the paladin version attacks their senses. It doesn't affect any sensory organs but directly affects the processing of such information in the mind of the targeted creature. The now, so to say, short-sighted creatures have to engage in close combat, to be able to hit their enemy at all. To this end ironically principles are applied that were observed in botched healing spells of novice paladins. Technically holy energy is sent to the enemy and then just released, but in a controlled way. Another irony is, that this faked botch needs a high amount of experience and skill.
This spell is very similar to the Knight's Chivalrous Challenge, but it will not make the creatures change their target. This spell cannot be used in rooms of Lever Bosses to prevent boss mechanics from becoming easier than originally intended.
|
|
|
|
|
|
|
|
|
|
![]() |
![]() ![]() |
![]() |
![]() |
![]() |
![]() |
![]() |
![]() ![]() |
|
![]() |
|
|
|
|
|
|
|
|
|
![]() |
![]() |
|
History
- As announced on June 16, 2026, the Vocation Adjustments Update 2026 increased the jump range from 6 to 7 sqm.



