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Heal Party

Heal Party

Usage Properties

Wordsutura mas sio
GroupSupport Spells Support (2 sec CD)
Individual Cooldown2 seconds

Requirement Properties

Premium
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Other Properties

Other ClassificationParty Spells
Version8.40
December 10, 2008
Winter Update 2008
StatusActive

Effect

The Heal Party spell will increase the regeneration speed of players on his party to 20 hit points every 2 seconds for a period of 2 minutes, totaling up 1200 hitpoints.

Notes

Just recently, a group of druids finished a long-term research to develop a new spell that allows a druid to improve the regeneration ability for a certain period of time. However, only in a party, the druid has enough magical energy to cast this spell that will increase the regeneration speed to 20 hit points every 2 seconds for a period of 2 minutes. However, the spell can only boost an already running regeneration, so adventurers with an empty stomach will not profit from this spell. This spell can be cast on an area of 37 squares including the one the casting druid is standing on. Even though the spell costs extra mana for every profiting party member, the average mana costs decrease with every additional member.

The needed mana to cast this spell depends on the amount of party members that will be affected as shown on the following equation:

Where X is the amount of party members within range, including yourself.

Party members Mana needed
2 216
3 291
4 350
5 394
6 426
7 447
8 460
9 465
10 465
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