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Lizard Templar

Lizard Templar

Charm15
Kills to unlock500
Walks through
Poison
Can't pass
EnergyFire
26 Armor
410 Health
265 Experience
70 Physical Damage
270~276 Experience
87 Speed
0.80% Mitigation
Damage taken
Weak
110%
Resistant
90%80%
Immune
0%
Neutral
100%100%100%100%100%

Abilities

Melee0-70

Location

General Properties

ClassificationLow Class Lizards
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassReptile
DifficultyEasy
OccurrenceCommon
BehaviourLogout Block Icon
Soul CoreLizard Templar Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version7.5
August 09, 2005
Summer Update 2005
StatusActive

Notes

The proud holy warriors of the lizard race follow a strange code of honour which cannot be understood by the other races. Part of this code seems to be fighting valiantly the warm-blooded races which they regard as intruders in their realm. Their thick scale skin, their incredible toughness and their unwavering determination to win a fight had made the lizard people the dominating race in Tiquanda for a long time. Even their enemies must credit them skilfulness and elegance in the usage of their exotic weapons. Probably, lizards see a fight as a religious experience. Their fighting style is obviously very formalised yet very efficient. The snake-like blade-dance that they perform in combat is only clouded by their overconfidence and their inability to accept defeat.

They often appear along with other Lizards. These creatures attack with melee attacks only, and aren't very fast; thus, an easy kill for paladins and mages. Even though it has a huge amount of hitpoints, its attacks are rather weak, so they won't be a problem for experienced knights either. These creatures can be skinned with an Obsidian Knife. See also: Lizard Leather/Skinning.

Behaviour

A lizard templar attacks in melee range. A lizard templar never retreats.

Strategy

Mages and Paladins: Run away from them while shooting runes or bolts; be careful while running, or you will run into another respawn.
Knights: If you are skilled enough, the templar shouldn't be much of a problem. Just attack it, and be careful so you don't get surrounded. Level 55 with skills 70/70 and it should be easy with decent equipment.

History