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Werewolf

Werewolf

Charm25
Kills to unlock1,000
Walks through
EnergyPoison
Can't pass
Fire
36 Armor
1,955 Health150
1,900 Experience
515+ (without summons), 615+ (with summons)
1,938~1,976 Experience
140 Speed
1.31% Mitigation
Damage taken
Weak
105%105%105%
Resistant
45%85%25%
Neutral
100%100%100%

Abilities

Melee0-350
Life Drain Berserk looks like musical notes (0-165+)0-165+
SummonsSummons 2 War Wolves at once
Blue Notes (Turns you into a Werewolf)Turns you into a Werewolf
MeleeReduces Melee and Distance by 35% for 3~ seconds
Self-Healing
HasteHaste

Location

General Properties

ClassificationLycanthropes
Canines
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreWerewolf Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundFire Fire

Other Properties

Version8.40
December 10, 2008
Winter Update 2008
StatusActive

Notes

Werewolves are humans under a curse that causes them to lose control over their inner beasts. At the beginning, the transformation takes only place at full moon and the victim retransforms to its human appearance at the next morning. In the course of time, the transformation starts more and more early and lasts for a longer time. At a certain point, the beast takes over and there is no return. The human part is washed away by rage and primal instincts. The cursed person has turned into a savage Werewolf permanently.
Werewolves are ferocious beasts who enjoy the thrill of a hunt. They are unnatural born hunters that have many traits of a wolf, but much more dangerous and lethal. Like wolves, a Werewolf claims a large hunting ground as its own and everything alive is seen as a suitable prey. Unlike wolves, werewolves do not only hunt for food, but also for the thrill of the hunt itself. Their magical nature makes them extremely resistant and their regeneration powers are legendary.
The curse of the Werewolf is usually spread by the infectious bite of other werewolves. Forbidden books tell about methods that allow to turn somebody into a Werewolf with the help of dark rites. Some rotten individuals even call the curse upon themselves in the hope to use their new powers in order to take revenge for some injustice or insult.

Werewolves are men (male humans) that are under a curse and were transformed into wolves. However, they are altogether much stronger than a man or a wolf. Once they die, they are freed from the curse and their corpses will take a human form.
Contrary to popular belief, their bites do not transform their victims into werewolves. On rare occasions, the victims can have their bodies metamorphosed, but this effect is only temporary.

Killing in the Name of... Quest Hemming

Behaviour

Usually, they do not kill or push their summons, but, sometimes, for reasons yet to be known, they will kill a war wolf if it is impeding them to attack their target.
They are always howling different notes, constantly healing themselves and summoning War Wolves (as soon as one is killed). They are as slow as their summons, but with Haste they become very fast.

A werewolf attacks in melee range. A werewolf will retreat at 150 (7.67%, red) health.

Strategy

Try to kill its summons first as they can nearly double the damage to a Player if their shielding is broken. Since Werewolves can respawn War Wolves again very fast the best idea is to use Ice Wave or Fire Wave by mage, while knight is blocking.
A simple strategy for mid level shooters is to shoot a Fire Bomb field, lure a werewolf, position themselves in the middle of the field and attack the werewolf. It will eventually enter the field to attack the shooter, but the summoned War Wolves and other Werewolves will stay out of it.
Knights hunting solo are advised to take advantage of the environment as much as possible in order to prevent their shielding from being broken.