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Floating Savant

Floating Savant

Charm50
Kills to unlock2,500
Walks through
Fire
Can't pass
EnergyPoison
74 Armor
8,000 Health
8,000 Experience
1800 (300 Physical Damage, 450 Fire Damage, 600 Energy Damage, 450 Death Damage) + 300 Summons
8,160~8,320 Experience
165 Speed
3.13% Mitigation
Damage taken
Weak
110%
Resistant
50%
Immune
0%
Neutral
100%100%100%100%100%100%

Abilities

Melee0-300
Small Fireball (250-450)250-450
Blood Beam (250-450)250-450
Blood Berserk (250-600)250-600
Lava Lurker Attendant1 Lava Lurker Attendant

Max damage

1800

Energy600 · 29%
Fire450 · 21%
Death450 · 21%
Physical300 · 14%
Summons300 · 14%

Location

General Properties

ClassificationDemons
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassDemon
DifficultyHard
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreFloating Savant Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Poison Gas Poison

Other Properties

Version11.80.7048
July 3, 2018
Summer Update 2018
StatusActive

Notes

Floating savants are reanimated husks that are inhabited by the spirit of a deceased scholar. Technically they are created from the bodies of burnt out guardians of tales. Sometimes the guardians absorb too much or too dangerous knowledge so their minds become destroyed. Not to waste their nigh immortal bodies, they are salvaged to host the mind of a notable Zaothroth scholar of any race who reaches the end of his lifespan. Through secret arcane rituals the mind is extracted from the dying body and fused with the soulless shell of the guardian. The process is not without danger though and often the transfer shatters mind and soul of the scholar. For most followers of Zathroth taking that risk pales compared to the opportunity to pursuit their quest for knowledge for an eternity. The new physiology requires a long time of recuperating and adjusting for the savants. Especially the floating is a difficult art to master for most. While newly created floating savants retain their original personality, over the centuries their new body with little need for sleep, nutrition and worldly pleasures changes their behavior and outlook on the world significantly. Emotions and most ambitions aside for learning as much as they can, become more and more irrelevant. While at first zealously follow their research of their mortal days, for most of them the pursuit of their original fields of their studies soon becomes too little to fill their new won time and they begin to widely broaden their fields of research. For some those studies end abruptly with their own minds torn apart by forbidden knowledge and their bodies been reused again. Others live through the ages, more and more becoming removed from the world in their minds. Constantly creating, evaluating and comparing new theories and concepts they have little awareness of their surroundings and pay little attention to things short of imminent threats and hazardous environments. Most places that house floating savants use arcane alarm systems for that reason. Whenever a threat arises, this silent alarm is raised in the complex and waves of arcane energy are sent out, that disrupt the concentration of the savants, so that they turn their attention to their surroundings. Obviously the savants are not amused by this disruption by mundane threats and react with anger, eager to return to their studies as soon as possible. In combat they rely on spells and the inherit abilities of their bodies although they are not particularly trained in the usage of the latter.

Behaviour

It rarely retargets.

A floating savant attacks in melee range. A floating savant never retreats.

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