Dworc Voodoomaster

Dworc Voodoomaster

Charm15
Kills to unlock500
Walks through
Poison
Can't pass
EnergyFire
3 Armor
80 Health
55 Experience
90
56~57 Experience
75 Speed
0.32% Mitigation
Damage taken
Weak
110%110%115%
Resistant
65%
Immune
0%
Neutral
100%100%100%100%
Abilities
Melee0-21
Life Drain Strike1-39
Poison Bomb6-18
chickenTurns victims into; chicken
Drunkenness6 seconds
Creates Poison Fields
Paralyze190-230 points for 5 seconds
Self-Healing3-9
Haste
invisible3 seconds, rarely

Where Dworc Voodoomaster spawns

96 spawns4 places

General Properties

ClassificationDworcs
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

DifficultyEasy
OccurrenceCommon
BehaviourDistance Fighting Icon Magic Level Icon
Soul CoreDworc Voodoomaster Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version7.5
August 09, 2005
Summer Update 2005
StatusActive

Notes

The most evil stirps of the dworcish race resulted in the development of likewise dark and sinister magic. The Dworc Vodoomasters are known and feared for their curses and their ability to use sinister magic that drains their victim's life and mana. Being cowardly and sneaky, they prefer to accompany other dworcs on their attacks rather than to face enemies on their own. Fighting in the second line, they pose a serious threat by using spells that allow their allies to defeat even much stronger enemies. Since the Dworc Voodoomasters are able to cover their retreat with curses and spells, it is hard to get hold of them. Lacking the ability to launch any threatening attack on their own, they fall quickly if they are actually caught alone.

A Dwarven Ring may be helpful while hunting them.

Behaviour

A dworc voodoomaster attacks from a distance.

History

  • In Updates/8.40, the invisibility length was increased making voodoomasters more challenging.
  • As of November 16, 2011, Dworc Voodoomasters as well as other poison-causing creatures can no longer be convinced. This was to prevent PvP abuse whereby a player would trick another player into convincing creatures that would later frag low level characters with poison applied earlier. After enough kills the player would obtain a Red Skull and would lose all items belonging to them upon being killed. More can be read in the news article "Content Fixes".