ExetaRes LogoExetaRes
Ichgahal

Ichgahal

Walks through
Can't pass
EnergyFirePoison
Unknown.
3,250,000 Experience
0
Damage taken
Resistant
65%
Neutral
100%100%100%100%100%100%100%100%

Abilities

Melee1600+
Self-Healing by Volatile Funghi (13500)13500
Self-Healing by Spore Cloud (27000)27000
Mushroom1-8 Mushroom
Great Death Ring (4500+) Ichgahal
Great Agony Beam (700+) Ichgahal
Paralyze Explosion Ichgahal
Earth Explosion (600+) Ichgahal
Physical Ball (1200+) Ichgahal
Mana Drain Target (1000+) Ichgahal
Mana Drain Explosion (700+) Ichgahal
Smoke Ball (?) Ichgahal

Location

General Properties

ClassificationUnknown.
Spawn TypeUnknown.
RankBoss
Illusionable
Pushable
Pushes
Cooldown20 hours
Max. Battle Length15 minutes

Bosstiary Properties

CategoryArchfoe (5/20/60 kills to unlock) Archfoe

Immunity Properties

Paralysable?
Sense Invis

Behavioural Properties

Walks AroundUnknown.

Other Properties

Version13.20.13560
July 10, 2023
Summer Update 2023
StatusActive

Notes

One of the bosses in the Rotten Blood Quest.

Strategy

Battle recommendations:
Life Drain Protection Icon
Equip Life Drain Damage Protection during this fight.
Death Protection Icon
Equip Death Damage Protection during this fight.

Ichgahal Ichgahal is the twin of Murcion, and both share similarities. This is arguably the easiest boss in the quest, and that is why it is left for last, to be fought with three Bakragore's Taints.

The boss will leave Spores spore tracks on the ground, wherever it passes or stands. If players come into contact with the tracks in this first stage, they receive minor Agony Damage and a lesser hex. After a few seconds, the spore tracks turn into their second stage, which is Volatile Funghi Volatile Funghi. If players come into contact with this second stage, they receive considerable Agony Damage and a greater hex for 15 seconds, and the funghi becomes an even more dangerous Spore Cloud Spore Cloud. Ichgahal heals itself by 13,500 HP for each Volatile Funghi it steps on, and by 27,000 HP for each Spore Cloud.

The boss fights together with two Elder Bloodjaw Elder Bloodjaws, not considering modifiers from taints. During the whole fight, the boss will keep summoning Mushroom Mushrooms randomly around itself. Up to 8 Mushrooms can exist at the same time, exploding after a while or if players come close to them, dealing 2,500+ Life Drain damage in a small area.

There are two common strategies used on the fight. One is to have the Knight use Challenge on all Elder Bloodjaws and stand in a corner, with one Druid staying nearby to heal them. This is because the room is big enough that the Paladin can then run a half-lap on the other side of the room, having basically three shooters staying away from the Elder Bloodjaws vision the entire fight and avoiding swapping caused by the first taint. Another is to repeat the strategy used in Murcion, where the Knight just runs the full lap as well, staying half a lap behind the Paladin.

Related Creatures