ExetaRes LogoExetaRes
Murcion

Murcion

Walks through
Can't pass
EnergyFirePoison
Unknown.
3,250,000 Experience
0
Damage taken
Resistant
85%
Neutral
100%100%100%100%100%100%100%100%

Abilities

Melee1000+
Mushroom1-8 Mushroom
Self-Healing400-5600
Self-Healing by Mould (15000)15000
Death Explosion (3000+) Murcion
Great Death Ring (2200+) Murcion
Great Agony Beam (700+) Murcion
Mana Drain Explosion (500+) Murcion
Paralyze Ball Murcion

Location

General Properties

ClassificationUnknown.
Spawn TypeUnknown.
RankBoss
Illusionable
Pushable
Pushes
Cooldown20 hours
Max. Battle Length15 minutes

Bosstiary Properties

CategoryArchfoe (5/20/60 kills to unlock) Archfoe

Immunity Properties

Paralysable?
Sense Invis

Behavioural Properties

Walks AroundUnknown.

Other Properties

Version13.20.13560
July 10, 2023
Summer Update 2023
StatusActive

Notes

One of the bosses in the Rotten Blood Quest.

Strategy

Battle recommendations:
Life Drain Protection Icon
Equip Life Drain Damage Protection during this fight.
Death Protection Icon
Equip Death Damage Protection during this fight.

Murcion Murcion is the twin of Ichgahal, and both share similarities.

The boss will leave Mould (Field) mould tracks on the ground wherever it passes or stands. If players step or stand on the tracks, they take 12,5% of their maximum HP per second as Agony Damage. If the boss steps or stands on its own tracks, it will heal significantly (15,000+).

The boss fights together with two Elder Bloodjaw Elder Bloodjaws, not considering modifiers from taints. During the whole fight, the boss will keep summoning Mushroom Mushrooms randomly around itself. Up to 8 Mushrooms can exist at the same time, exploding after a while or if players come close to them, dealing 2,500+ Life Drain damage in a small area.

This is one of the harder fights due to the small room, which leaves very little place to run around. The common strategy is to have the Paladin immediately grab the target from Murcion, then run around in a circle as wide as possible. The movement flow is very important, because if the Paladin moves too fast they will complete a whole lap before the mould tracks have disappeared, but if they move too slow the boss will end up healing from standing on its track.

All shooters should avoid getting close to the boss to avoid drawing its target. If the boss switches target to any shooter, they should immediately run on the same direction that Paladin was moving towards, to keep Murcion moving on the correct direction. Failing to react quickly will cause the boss to stand on its mould tracks and heal. Lower level teams can not afford to have the boss heal this way multiple times, or they will run out of time to kill it.

The Knight should Challenge the Elder Bloodjaws as soon as they spawn, and run around the room in the same direction as the Paladin, but falling behind around half a lap, so that they are always at the opposite side of the room. Knights should try to step near the Mushrooms when running their lap, to help clear the path for the Paladin's next lap. The clearer the path is for the Paladin, the easier it will be to keep the movement flow of Murcion. However, a balance should also be found, because the boss has a limit to how many Mushrooms can be active at the same time, and leaving a few behind might be desirable to avoid situations where the boss summons enough mushrooms to trap itself in them, causing it to stand still and significantly heal multiple times in a very short period.

Related Creatures