Orewalker
Abilities
Location
Loot
28 items · sorted by chance
Gold Coin100%×1-10
Platinum Coin100%
Sulphurous Stone20%
Pulverized Ore20%
Iron Ore15.6%×1-3
Small Topaz15.5%×1-2
Strong Health Potion15.5%
Vein of Ore15.2%×1-2
Strong Mana Potion15.1%×1-5
Prismatic Bolt14.8%×1-4
Mana Potion14.7%×1-2
Blue Crystal Splinter14.7%×1-2
Great Mana Potion14.5%
Cyan Crystal Fragment13.1%
Shiny Stone11.9%×1-2
Ultimate Health Potion9.4%
Green Crystal Shard7.8%
Dwarven Ring4.4%
Glorious Axe2.9%
Titan Axe2.8%
Magic Sulphur2.3%
Knight Legs1.9%
Wand of Defiance1.5%
Crown Helmet0.98%
Yellow Gem0.98%
Crown Armor0.33%
Crystalline Armor0.33%
Crystal Crossbow0.20%Immunity Properties
Behavioural Properties
Notes
The Orewalker is a creature of fire and heat. To be more precise, what seems to be the physical body of the Orewalker is just magma, stone and ores, held together by a spirit of heat and fire. The non-corporeal beings create the bodies by sheer force of will, which in turn serve as some kind of anchor in the physical world. If their bodies are destroyed, they are hurled back into the spirit realm from which they originate. It is hard to comment on the Orewalkers' intelligence and intentions, since they seem to be so unfamiliar with the world. Given the fact that they serve in the armies of those below, it is assumed that the Orewalker spirits are called from beyond and more or less forced into a physical body before being unleashed with some rudimentary orders. The spirits are probably highly intelligent, but given the differences between the worlds it seems impossible for any form of communication other than forcing them to do something. It is not known whether they follow those below for their own unfathomable reasons or are reluctant, perhaps even rebellious helpers. Given the treatment of other minions by those below, a form of slavery seems most likely, but an unholy alliance of sorts cannot be ruled out. Any experiments to call and bind such a spirit are futile as long as so little is known about those spirits and their world.
In battle, the Orewalkers are somewhat clumsy. Only few of them seem to remain in our world long enough to get some sense of coordination. What they lack in manoeuvrability, they make up for in brutal strength of their snakelike bodies and the heat of the blood-like magma that flows within their veins.
Behaviour
An orewalker attacks in melee range. An orewalker never retreats.
History
- As announced on April 23, 2024, the patch increased experience from 4,800 to 5,500, reduced probability and duration of applying Drunken status, and reduced probability and damage of mana drain attack as part of the 2024 Balancing Project.
- As announced on May 14, 2024, the patch increased experience from 5,500 to 5,900, no longer applies Drunk, removed Shielding debuff, and reduced mana drain damage as part of the 2024 Balancing Project.

