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Nighthunter

Nighthunter

Charm100
Kills to unlock5,000
Walks through
EnergyFirePoison
Can't pass
81 Armor
19,200 Health
13,600 Experience
Unknown
13,872~14,144 Experience
205 Speed
3.64% Mitigation
Damage taken
Weak
110%115%105%
Resistant
80%85%
Neutral
100%100%100%100%

General Properties

ClassificationBats
Mutated Mammals
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassMammal
DifficultyChallenging
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreNighthunter Soul Core

Immunity Properties

Paralysable
Sense Invis

Other Properties

Version12.90.12182
July 18, 2022
Summer Update 2022
StatusActive

Notes

The mist covered air over Gnomprona hosts only little diversity in wildlife. The most common occurrence is the common bat, though they tend to stay in the upper layers of the mist for some reason. There they feast on the many flying insects that inhabit the mist but in turn become the major prey to the nighthunters. The name nighthunter seems inappropriate in an area that is shrouded in a constant gloom by blowing mists and clouds. Yet for some odd reason the nighthunters prefer to strike when the local mists occasionally darken, even if only slightly. Then their level of activity rises dramatically. This might hint at a day and night cycle that might have existed in Gnomprona in a distant past, yet that leaves to wonder how and why such a thing should have existed. Another theory suggests, that a lack of light mitigated some of the irritation powers of the mercurial menaces, the nighthunters prime competitors in the skies. Some Gnomish sages theorise that in the distant past a now extinct progenitor race, related to the Naga, at one point fled from the ground, where it was accustomed to day and night cycles, into the bowels of earth where they used their magic to recreate some patterns that resembles those known from their former home. This would put other theories that much of the above ground life originated in Gnomprona upside down of course. Unlike the other airborne threat of Gnomprona, the mercurial menace, they usually prefer to hunt in the upper layers of the mist. Given the sheer number of bats, they find enough prey to rarely leave this habitat. They breed in nests at the mountainous cliffs of the volcano and their sheer numbers are frighteningly high. The nighthunters encountered on ground are only a small fraction of the real population. They are the older nighthunters that became too big and lost much of their original agility. As they became unable to compete with their younger siblings in the skies they had to try their luck in hunts way closer to ground level. There they join the plethora of other predators yet seemingly still have a higher chance of survival. The one thing that improved with their age, however, is the toxify of their spittle. While the younger Nighthunters spit is a mere nuisance lover the years it becomes more and more poisonous and harmful, providing the older nighthunters on the ground leave a formidable weapon to hunt their prey or fed of competitors.

Behaviour

It retargets to character with the lowest maximum health in its view. In most cases, that would be a Sorcerer or a Druid.

A nighthunter attacks in melee range.

History