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Massive Water Elemental

Massive Water Elemental

Charm25
Kills to unlock1,000
Walks through
FirePoison
Can't pass
Energy
45 Armor
1,250 Health
1,100 Experience
911 (230 Physical Damage, 210 Ice Damage, 21 Earth Damage, 450 Drown Damage)
1,122~1,144 Experience
215 Speed
2.09% Mitigation
Damage taken
Weak
125%
Resistant
60%50%50%
Immune
0%0%0%0%
Neutral
100%

Abilities

Melee0-230+ and starting up to 15 hp/turn
Water Bomb (330-450) Massive Water Elemental
Poisoning Bomb (around itself up to 21hp/turn) Massive Water Elemental
Ice Missile (170-210) Massive Water Elemental
Self-Healing?

Max damage

911

Drown450 · 49%
Physical230 · 25%
Ice210 · 23%
Earth21 · 2%

Location

General Properties

ClassificationHydro-Elementals
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreMassive Water Elemental Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy

Other Properties

Light  4 sqm
Version7.8
August 1, 2006
Summer Update 2006
StatusActive

Notes

Massive Water Elementals are considerably bigger, meaner and more powerful than their smaller brethren. They usually live in the deep seas and it was never heard that they have ever left the sea at all. It is speculated that they draw a significant portion of their power from the surrounding sea and that they might turn into normal water elementals if they ever left the sea for a longer period. Massive Water Elementals are extremely powerful and can stand a considerable amount of damage. Using their liquid form, they can pass each terrain with ease and they usually try to get their prey as fast as they can, crushing it with their tremendous strength. Having immense magical powers, no one within sight can escape their ferocious attacks.
Sometimes Massive Water Elementals seem to ally with energy elementals, particularly if a storm is approaching. It is unknown whether such alliances are formed by chance or if they are planned. Be that as it may, it is surely one of the worst nightmares that one can experience when two types of elementals attack a ship or a seaport while a violent storm is raging.

Their corpses become a puddle of water, which can be looted but not moved. You can also fish their fresh corpses to obtain one of the following:

See also: Massive Water Elemental/Fishing Statistics

Behaviour

Massive Water Elementals are as fast as a Level 100 character.

A massive water elemental attacks in melee range. A massive water elemental never retreats.

Strategy

All vocations: Remember to bring your Helmet of the Deep when hunting these! It blocks 100% of their strongest attack, the water bomb. The heavy weight of the helmet will be easily compensated as it will save you from their most deadly combos.
Mages should use Energy-Based Attacks and run.
Paladins should run away from them in most cases, but if you have to fight use a good bow and flash arrows.
Knights should run away from them in most cases, but if you have to fight use spells to kill them fast.

History