Infernalist
Abilities
Fire Bomb
Fire Elemental1 Fire ElementalMax damage
730
Location
Magician Quarter (2+5?), Hero Cave (2), Demona (2), Fury Dungeon.
Loot
19 items · sorted by chance
Gold Coin98%
Great Mana Potion19.3%
Great Health Potion19.1%×1-5
Raspberry8.0%
Skull Staff6.5%
Small Enchanted Ruby4.7%
Energy Ring2.1%
Red Piece of Cloth1.2%Empty1.1%
Royal Tapestry0.77%
Magic Sulphur0.63%
Spellbook of Mind Control0.48%
Black Skull0.44%
Red Tome0.29%
Magma Boots0.18%
Gold Ingot0.13%
Crystal of Power0.11%
Piggy Bank0.092%
Black Skull (Item)?Immunity Properties
Notes
At all times, doomsday cults have found followers. Infernalists are usually high-ranking followers of such cults that like to take things into their own hands. Instead of waiting for the apocalypse to come, they actively aim for their goal of total destruction.
Though Infernalists used to be eager students of magic, they discarded a good deal of spells in their repertoire in favour of more destructive and flashy spell effects. It is surely not astonishing that their favourite element is fire, as these spells are not only highly destructive put also have some glamorous effects.
Infernalists are easily won over for any task that causes destruction. They lack any form of patience though and often leave one job to join another. Several Infernalists work as mercenaries and some even find employment in armies. However, their short temper and their eagerness to start arguments about minor incidents make them bad employees. Even the cults they belong to are not very fond of them. For this reason, they are often sent on dangerous or even suicidal missions in the hope that they will never return. Despite all the destruction they have caused and enemies they have made, in the end, most Infernalists die either of their own machinations like destroying a building they are still in, or at the hands of allies that want to get rid of them.
Behaves similar to a Warlock. The difference is that Infernalists can make several combos.
Behaviour
An infernalist attacks from a distance. An infernalist will retreat at 146 to 1094 (4% - 29.97%, red) health.
Strategy
Similar to Warlocks however these are more Fire based.
Druids as low as level 60 can kill them relatively easily by summoning a Demon Skeleton and using Ice Strike and Hailstorm Rod to kill them. You can even try killing them as a level 28 mage but it's proven to be a huge waste of supplies (requiring 100+ Mana Potions, 100+ Icicles and 60+Intense Healing Runes). Magma Set is recommended. You can also try wearing Dragon Necklace, although they will wear off really fast since you're almost constantly on fire while hunting them. From about level 90 it becomes possible to kill one using just a Hailstorm Rod and Ice Strike although it can still be wasteful until higher levels. To make visible cast Envenom.
Knights should attack them as soon as possible with a two-handed weapon since they are weak to physical attacks melee and in defence. Try to trap them in a corner, as they can be an annoyance when they are running around everywhere. When blocking Infernalists it is normally more efficient to use full offence rather than full defence. Running in their direction and using Groundshaker is a good way to make them visible again, you can also use Whirlwind Throw shortly after they go invisible or Inflict Wound and they will be visible again for a good time.
Paladin could solo a Infernalist by trapping it in a corner and attacking with Assassin Stars while using Divine Missile to break their invisibility, alternatively Divine Caldera when trapped or Holy Flash.
Sorcerers are recommended to hunt them without Wands since it would be waste of Mana Points, it is a better way hunting with Icicle or Explosion. To break their invisibility shoot Avalanche or cast Curse.
