Knowledge Elemental
Abilities
Max damage
3750
Location
Secret Library energy section.
Loot
23 items · sorted by chance
Small Amethyst70%×1-3
Platinum Coin70%×1-5
Book Page38%×1-10
Glowing Rune35%
Silken Bookmark25%
Quill22%×1-15
Flash Arrow17.3%
Ultimate Mana Potion14.2%
Mana Potion11.7%
Guardian Shield11.1%×1-2
Ultimate Health Potion9.9%
Wand of Cosmic Energy8.0%
Energy Ring7.4%
Crystal Sword7.4%
Silver Amulet4.3%×1-14
Throwing Star3.7%
Obsidian Lance3.1%
Might Ring2.5%
Lightning Pendant2.5%
Crystal Ring1.9%Empty0.62%
Wand of Defiance0.62%
Spellweaver's Robe?Immunity Properties
Notes
Some knowledge is so powerful it can't be contained within a single mind. Even if contained in specially created books, a bit of the knowledge always leaks out. It is said that even minor books leak their knowledge a little. If enough books in an area leak such knowledge, it interacts with other sublime knowledge in an area. Eventually the concentration of knowledge leads to the existence of what in lack of better terms is called a knowledge elemental. It is raw knowledge and power set free. It has only a mockery of sentience, truly no more than an irritating and misleading mirroring of knowledge fragments. The knowledge has only one purpose: to be known. Yet it's heavily fractured and raw, not fathomable to an ordinary mind at all. In their attempts to insert itself to others, the knowledge elemental becomes an aggressive threat, as it attempts are harmful and even lethal. The sudden outbursts of knowledge are disrupting and destructive, often taking the shape of spell-like effects. Magicians usually have to exorcise such manifested knowledge from their libraries. Given the relative commonness at certain areas, many libraries accept then as a given and rather use spells to ward them away from their bodies, instead of dispersing them. Though such wards are relatively complicated they are usually permanent and less of an effort than to fight knowledge manifestations again and again. As it occurs an area can only sustain a given number of knowledge elementals at all, so if one manifested another is highly unlikely. A place that could create more then a few knowledge elementals at a time, would have to contain absurdly high levels of knowledge and can be discarded to the realm of pure fantasy and wishful thinking of knowledge seekers and cultists.
Behaviour
A knowledge elemental attacks in melee range. A knowledge elemental never retreats.
History
- As announced on January 28, 2020, the first batch of Hunting Ground Rebalancing changed its XP from 12,600 to 10,710, and reduced its drop rate chance by 48%.
- As announced on February 18, 2020, the sixth batch of Hunting Ground Rebalancing increased its drop rate chance up to 24% compared to pre-rebalancing.
- As announced on March 06, 2020, the seventh batch of Hunting Ground Rebalancing changed its XP from 10,710 to 11,781.
- As announced on September 01, 2020, the tenth patch of the Hunting Ground Rebalancing changed its XP from 11,781 to 10,603.
- As announced on November 14, 2023, the patch reduced its gold gain by 12%.
- As announced on March 04, 2025, the patch reduced the drop rate of Might Ring for this creature, thus changing its rarity from "semi-rare" to "rare".

