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Ogre Shaman

Ogre Shaman

Charm25
Kills to unlock1,000
Walks through
Poison
Can't pass
EnergyFire
30 Armor
800 Health131
625 Experience
200+
638~650 Experience
105 Speed
1.65% Mitigation
Damage taken
Weak
110%
Resistant
80%80%80%
Immune
0%0%
Neutral
100%100%100%

Abilities

Melee0-150
Self-Healing50-75
Poison shot (80-110)80-110
Terra Wavepoisons starting at 14 hp
Death Explosion on itself
ChickenTurns victims into; Chicken
Terror Bird1 Terror Bird or Dworc Voodoomaster or Dworc Fleshhunter

Location

General Properties

ClassificationGiants
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassGiant
DifficultyMedium
OccurrenceCommon
BehaviourDistance Fighting Icon Magic Level Icon
Soul CoreOgre Shaman Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version10.90
December 8, 2015
Winter Update 2015
StatusActive

Notes

Ogres are large, downright monstrous in appearance, considerably dwarfing even tall orcs. They have a plump, corpulent body, chunky hands and feet and a small, seemingly neckless head. An average adult ogre stands over twelve feet tall, and his waist circumference is almost the half of his height. Most ogres are bald and only rarely have facial hair. They use wooden clubs as weapons, banded, studded or spiked with iron; but stone hatchets or fork-like weapons are also common. While missile combat with bows or crossbows is too difficult for them, they are good at throwing heavy things, particularly boulders. They mature more quickly than humans, reaching adulthood at the age of twelve.

Ogres live in tribes that inhabit the steppe and grassland of Krailos, for the most part dwelling in big leather tents or stone huts, though some ogre tribes still have nomadic tendencies. Leader of a tribe is usually the strongest male ogre. The chieftain is supported by an ogre-shaman. If the shaman is female, the two are often, but not necessarily, a couple. The chieftain is responsible for all decisions concerning the hunt and martial matters while the shaman is responsible for all affairs spiritual and social.

Although the ogres are a warlike, often brutal people, they are mostly interested in good food rather than in anything else. Ogres worship the Great Hunger, a kind of spirit being they believe will eat up the entire world if not fed regularly. Therefore they often perform rites of sacrifice (of food and of living creatures) to feed this entity.

Wandering ogre shamans summon the power of the Great Hunger in self-defense or to catch prey for their rituals. Though still enormous in size, ogre shamans are no fighters as such and prefer to keep at a distance, sending out their minions to fend off unwanted acquaintances while they slink away.

Behaviour

An ogre shaman attacks from a distance. An ogre shaman will retreat at 1 to 31 (0.13% - 3.88%, deep red) health.

Strategy

Paladins can use Holy Damage attacks, since it is weak to this type. Other vocations should just chase and kill it.