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Omnivora

Omnivora

Charm25
Kills to unlock1,000
Walks through
Poison
Can't pass
EnergyFire
38 Armor
1,200 Health
750 Experience
665? (115? Physical Damage, 150 Earth Damage, 400 Death Damage)
765~780 Experience
105 Speed
1.56% Mitigation
Damage taken
Weak
110%
Resistant
80%80%90%
Immune
0%
Neutral
100%100%100%100%

Abilities

Melee0-65+
4-sqm terra beam (300-400)300-400
green sparkle area attack100-150
Smoke Bomb (0-150?)0-150?
paralyzesparalyzes you
Haste

Max damage

665

Death400 · 73%
Earth150 · 27%

Location

General Properties

ClassificationBio-Elementals
Spawn TypeUnknown.
Illusionable
Pushable
Pushes

Bestiary Properties

ClassPlant
DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreOmnivora Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version10.80
July 21, 2015
Summer Update 2015
StatusActive

Notes

The Omnivora is a strange offshoot of the Carniphila plant. This strain had an especially short life cycle, which allowed it to react rapidly to changes due to the fast production of new generations. It is assumed that some of those Carniphilas adapted to a more mountainous terrain, and settled in deep and dark valleys. Finding less soil and relying more on their carnivorous nature, they slowly compensated the lack of minerals through an enhanced digestion system which allowed them to consume bones and stones that the ordinary Carniphila would leave over. Less dependent on sunlight, the ancestors of the Omnivora found their way into the eternal darkness of subterranean areas. This they found to be a new habitat they were ideally suited for. The Omnivora quickly spread via tunnels and underground streams which carried their seeds. Only the fierce predators of the underground, who found the Omnivora a delicacy, stopped the population from exploding. Over time, the Omnivora adapted itself again and became highly toxic and inedible, but also less fertile. This led to a more stable population, but also to the Omnivora becoming the predator instead of the prey. The plants had developed highly acidic fluids to support their digestion of minerals, and newer generations employed these acids as weapons. Additionally, the plant used a surplus of certain minerals to build thorns around its blossom which acted as teeth. This led to a new cannibalistic behaviour, though. While Carniphila seedlings usually grow in immobile patches, the Omnivora, though featuring a similar reproduction pattern, as a seedling soon begins to attack other nearby seedlings; and this is repeated as soon as its growth allows it to reach the next seedling. Such infights usually continue until only one Omnivora seedling is left.

Being a plant, it does not too well in too cold or too dry habitats, but apart from that the Omnivora's adaptable nature makes it possible to encounter it almost everywhere. Rather than looking for some additional sunlight like its Carniphila cousin, the Omnivora shuns direct sunlight, and usually settles in underground areas. Since they are particularly fond of the minerals provided by creatures turned into stone, Omnivoras seek out the proximity of creatures like Medusae if possible. The Medusae in turn seem to accept the Omnivora as some kind of decoration or pets in their lairs, unless they feel that the Omnivora is a pest destroying their 'artwork'.

Some people warn that the development of the Omnivora species is not over yet, and that we might see an even more dangerous and aggressive breed in a few generations.

Behaviour

An omnivora attacks in melee range. An omnivora never retreats.

Strategy

Stay diagonal, the death beam is most deadly.