ExetaRes LogoExetaRes
Deepling Spellsinger

Deepling Spellsinger

Charm25
Kills to unlock1,000
Walks through
Fire
Can't pass
EnergyPoison
42 Armor
850 Health45
1,000 Experience
630 (150 Physical Damage, 480 Ice Damage) + 140 Mana Drain
1,020~1,040 Experience
95 Speed
2.04% Mitigation
Damage taken
Weak
110%110%
Resistant
50%
Immune
0%0%0%
Neutral
100%100%100%

Abilities

Melee0-150
Mana Earth Strike (60-140) Deepling Spellsinger
Life Earth Strike (0-100?) Deepling Spellsinger
Ice Wave (100-350) Deepling Spellsinger
Water Bomb on target (50-130) Deepling Spellsinger
Melee

Max damage

630

Ice480 · 62%
Physical150 · 19%
Mana Drain140 · 18%

Location

General Properties

ClassificationDeeplings
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassAquatic
DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreDeepling Spellsinger Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Poison Gas Poison

Other Properties

Version9.40
December 14, 2011
Winter Update 2011
StatusActive

Notes

The Deepling Spellsingers were once members of the priest caste. They were the librarians of the greatest treasure of the Deeplings - their amazingly vast knowledge and rich culture. Their turn to violence could be the result of the recent call to arms that made most members of the higher castes abandon their temples and obligations. They are also the keepers of most secrets of the forsaken Drowned Library. However, their vast knowledge of the workings of magic and the labyrinthine caves of the deep make them formidable foes who are not likely to part easily with their sacraments.

Energy Wave Terra Wave
Death Song

Behaviour

They can spam the earth hit with the meele reduction ability at ths same time.

A deepling spellsinger attacks in melee range. A deepling spellsinger will retreat at 45 (5.29%, red) health.

Strategy

Kill them before you focus on other Deeplings. Despite their health, they are threatening because of their skillset - strong manadrain and harsh skill reduction will make killing large groups difficult and expensive.