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The Evil Eye

The Evil Eye

1,200 Health
750 Experience
1169 (Almost 1500 with Summons)
175 Speed
Damage taken
Weak
101%
Immune
0%
Neutral
100%100%100%100%100%100%100%

Abilities

Melee0-91
Mana Drain Wave (150-250) The Evil Eye
Earth Wave (35-85) The Evil Eye
Life drain Wave (75-85) The Evil Eye
Death Shot (135-175) The Evil Eye
Energy Shot (60-130) The Evil Eye
Fire Shot (85-115) The Evil Eye
Earth Shot (40-120) The Evil Eye
Life drain Shot (110-130) The Evil Eye
paralyze (200-230 points for 20 seconds) The Evil Eye
Self-Healing
Demon Skeleton1-6 Demon Skeleton or Ghost

Location

North East of the Hellgate Library, here.

General Properties

ClassificationBonelords
Spawn TypeRaid
RankBoss
Illusionable
Pushable
Pushes
BehaviourDistance Fighting Icon Magic Level Icon

Bosstiary Properties

CategoryNemesis (1/3/5 kills to unlock) Nemesis

Immunity Properties

Paralysable
Sense Invis

Other Properties

Version7.5
August 09, 2005
Summer Update 2005
StatusActive

Notes

It's the Bonelords' Boss. It can cause Death Damage and all different kinds of Magical Damage. Always spawns with 5 Bonelords and 3 Elder Bonelords near it. When The Evil Eye is present in Hellgate, large clusters of Bonelords and Elder Bonelords (groups of 5 or 6) that are not normally present appear.

Behaviour

The Evil Eye attacks from a distance. The Evil Eye never retreats.

Strategy

Knights should rush in and kill it fast if you have no shooters. It has no Melee attack, so it will continue to use its distance attacks when you are up close. Be especially careful of the many Summons, and use Berserk to kill them if necessary. Using a Stealth Ring may be useful to avoid the Demon Skeletons' extra damage.
Paladins Stay diagonal, hit them with your weapon, and exori san. Use potions if your health is low.
Mages should use their wand to kill him. Avoid or ignore the summons and kill The Evil Eye first unless you are taking too much damage. It might be useful to run in circles to avoid getting hurt by the summoned Demon Skeletons and Ghosts. Also, using Invisible or a Stealth Ring might be useful to avoid the summons' damage.