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Ghost

Ghost

Charm15
Kills to unlock500
Walks through
Poison
Can't pass
EnergyFire
10 Armor
150 Health
120 Experience
125 (80 Physical Damage, 45 Life Drain)
122~125 Experience
80 Speed
0.80% Mitigation
Damage taken
Immune
0%0%0%0%
Neutral
100%100%100%100%100%

Abilities

Melee0-80
Life Drain20-45

Max damage

125

Physical80 · 64%
Life Drain45 · 36%

Location

General Properties

ClassificationGhosts
Spawn TypeUnknown.
Illusionable
Pushable
Pushes?

Bestiary Properties

ClassUndead
DifficultyEasy
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreGhost Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version6.61-6.97
June 14, 2002
StatusActive

Notes

Ghosts have been spotted in the haunted ruins of Drefia on Darama. Some people say that they are the souls of the former inhabitants, which died in that horrible disaster destroying the once beautiful city. Indeed they are supernatural in some way, as no physical weapon can hit them, and their shivering touch makes their opponents loose some vitality.

These Creatures are immune to Physical Damage, however, they can be damaged by weapons that have been enchanted or come with natural enchantments such as a Fire Axe or a Fire Sword. They are not weak to Holy Damage, unlike most other undead creatures.

Behaviour

A ghost attacks in melee range. A ghost never retreats.

Strategy

Use Full Defense mode and shoot runes, Wand, Rod or enchanted weapon that use fire, ice, energy or holy element. They move slowly, so running from them is not difficult. A good strategy for knights hunting in tombs (where it's common to encounter ghosts) is to bring a fire sword/axe or another enchanted weapon, that way you don't need to waste any Runes.

History