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Guardian of Tales

Guardian of Tales

Charm50
Kills to unlock2,500
Walks through
Fire
Can't pass
EnergyPoison
77 Armor
15,000 Health
10,600 Experience
3600 (600 Physical Damage, 1400 Fire Damage, 1600 Death Damage)
10,812~11,024 Experience
210 Speed
3.08% Mitigation
Damage taken
Weak
112%
Resistant
50%
Immune
0%
Neutral
100%100%100%100%100%100%

Abilities

Melee0-600
Death Strike (1000-1600) Guardian of Tales
Fire Berserk (600-800) Guardian of Tales
Flames Ball (500-650) Guardian of Tales
Blood Beam (400-750) Guardian of Tales

Max damage

3600

Death1600 · 44%
Fire1400 · 39%
Physical600 · 17%

Location

Secret Library fire section.

General Properties

ClassificationDemons
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassInkborn
DifficultyHard
OccurrenceUncommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreGuardian of Tales Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Poison Gas Poison

Other Properties

Version11.80.7048
July 3, 2018
Summer Update 2018
StatusActive

Notes

The guardian of tales is a librarian and curator to its core. A good part of their enormous brain patterns are dedicated to organizing, comparing, analyzing, evaluating and memorizing new and old knowledge. They could be considered living, mobile libraries on their own. They often work in tandem with animated feathers to create new books or recreate old ones. They serve as the main copyists of Zathroth and are responsible for spreading certain knowledge while withholding other for the worthy. The guardians are zealous followers of Zathroth and as such developed their own, twisted philosophy around their teachings, so it's not uncommon for them to twist and alter texts that they produce to fill them with traps that will spell doom for the unwary and unworthy. One of their most prominent creation is that of a living, sentient runic alphabet. Those runes are able to spread like a disease amongst books and texts, change and subvert their contents and rumor has it, that it might even in some strange way may spread to sentient beings in some way. Though reclusive and more concerned about knowledge and service to Zathroth, when cornered or in service of forbidden knowledge the guardians are more then willing to engage in a fight. They use their knowledge to weave powerful spells and their only true weakness is, that they are way better in the theoretical application of their knowledge then the practical one. This leaves an opening at least for some highly skilled adventurer to weather their waves of attacks and pierce their wards and protections to overpower them. Defeating a guardian of tales though is not an easy task and surely none that pleases the god of forbidden knowledge.

Behaviour

A guardian of tales attacks in melee range. A guardian of tales never retreats.

History

Related Creatures