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Mad Scientist

Mad Scientist

Charm15
Kills to unlock500
15 Armor
325 Health
205 Experience
127 (35 Physical Damage, 36 Energy Damage, 56 Drown Damage)
209~213 Experience
90 Speed
1.01% Mitigation
Damage taken
Weak
105%
Resistant
80%90%90%80%80%
Immune
0%
Neutral
100%100%

Abilities

Melee0-35
Self-Healing?
Smoke Bomb20-56
Light Magic Missile20-36
Paralyze

Max damage

127

Drown56 · 44%
Energy36 · 28%
Physical35 · 28%

Location

General Properties

ClassificationSorcerers
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassHuman
DifficultyEasy
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreMad Scientist Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire
Poison Gas Poison

Other Properties

Version8.40
December 10, 2008
Winter Update 2008
StatusActive

Notes

Genius and madness are often only a fine line apart. Mad Scientists have for sure crossed that line. Putting their science and researches above everything else, they put themselves above human morals and see other humans as test objects at best.
In combat, Mad Scientists fight with everything at their disposal and use a vast array of dirty tricks. Being bad fighters, they use their tools, gadgets and inventions as dangerous weapons. Protective about their secrets and fearing punishment for their amoral experiments, they tend to attack outsiders on sight.
Mad Scientists often join confraternities with other scientists to profit from more resources. Others find employment by unscrupulous beings that fund their researches in exchange for their services. Most of them are too absorbed in their researches to become leaders themselves. Some, however, are worldly enough to hire minions and plan and coordinate operations as the scientific mastermind.

Mad Scientist are sorcerers. Usually found with lots of other Creatures. Note: these creatures created the creature Mutated Human.

Behaviour

It's similar to Dark Apprentices and Dark Magicians, however they're distance fighters. Additionally, it deals stronger magic damage.

A mad scientist attacks in melee range. A mad scientist never retreats.

Strategy

Kill it fast, as he will use his magical items to harm you. Use Death-based Runes or Spells. Paladins & Knights can kill these quickly with 65+ skills.