ExetaRes LogoExetaRes
Grim Reaper

Grim Reaper

Charm50
Kills to unlock2,500
Walks through
Poison
Can't pass
EnergyFire
30 Armor
3,900 Health
5,500 Experience
2595 (1600 Physical Damage, 995 Death Damage)
5,610~5,720 Experience
160 Speed
1.01% Mitigation
Damage taken
Weak
110%110%110%
Resistant
75%20%35%60%
Neutral
100%100%

Abilities

Melee0-320 and with Blood Rage 0-815
Blood Ball (225-275) Grim Reaper
Death Beam (350-720) Grim Reaper
Explosion Wave (0-300) Grim Reaper
Physical Sudden Death (0-165) Grim Reaper
Strong Haste
Blood Rage
Self-Healing

Max damage

2595

Physical1600 · 62%
Death995 · 38%

Location

General Properties

ClassificationUndead Humanoids
Spawn TypeRegular
Unblockable
Illusionable
Pushable
Pushes

Bestiary Properties

ClassUndead
DifficultyHard
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreGrim Reaper Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version8.20
July 2, 2008
Summer Update 2008
StatusActive

Notes

Grim Reapers are malignant spirits that control undead bodies. They are independent, serving no master but their own malicious goals. As long as they can cause pain and fear to living beings, they are also prepared to ally with other evil entities. The nature of these possessive spirits is currently disputed. The most popular theory implies that the spirits are actually some ancient race that never had any corporeal form other than that of possessed undead beings. They cloak their possessed bodies with rags, and they arm them with a scythe imbued with part of their own mystical energy. These scythes are known to rend horrible wounds that heal only slowly and often become infected. The scythes are nearly indestructible and are able to cut through any armor with ease. The worst thing about the reapers is that they cannot be killed for good. Even if the undead body is hacked into pieces, the possessing spirit escapes unharmed, ready to possess another undead body. Some Grim Reapers haunt their opponents again and again until they finally kill them.
Dread and fear are the things the spirits are looking for. It is assumed that the spirits feed on these emotions and also on pain and agony. For this reason, it is no surprise that Grim Reapers prefer places where they can inflict pain or fear.

Yalahar Cemetery Quarter Paladins Drefia death damage physical

Behaviour

Chases their target to melee range and retargets frequently.

A grim reaper attacks in melee range. A grim reaper never retreats.

Strategy

Stand diagonal AT ALL TIMES, its wave and beam are lethal.

Knights: can solo them at level 100 (if you manage to take on only one at a time), but will most likely waste here without a healer and a shooter. Standing diagonal and using Wound Cleansing often can reduce your waste because they aren't that strong on melee, but take lots of healing potions as they can combo pretty hard with their Blood Ball and Blood Rage.

Mages: you shouldn't hunt them solo until around level 200 (anything below you will need Magic Shield). It is a common powergaming method to have a knight block grim reapers for low level mages. Helpful for this strategy is the fact grim reapers do not walk over fire. Keep in mind, though, that it will walk over a blocking fire if you attack them while they are focused on you.

Paladins: these are much loved by paladins thanks to their exp/hp ratio. A common strategy at Drefia is to place a fire bomb by the stairs and walk across them during the fight, such that the grims will walk around them and never be in melee range.

History