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Gargoyle

Gargoyle

Charm15
Kills to unlock500
Walks through
Poison
Can't pass
EnergyFire
26 Armor
250 Health30
150 Experience
65 Physical Damage
153~156 Experience
100 Speed
1.22% Mitigation
Damage taken
Weak
110%
Resistant
80%60%
Immune
0%
Neutral
100%100%100%100%100%

General Properties

ClassificationGeo-Elementals
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassMagical
DifficultyEasy
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreGargoyle Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version7.4
December 14, 2004
Christmas Update 2004
StatusActive

Notes

Although Gargoyles are a common sight all over Tibia, the origin of this remarkable species remains clouded in mystery. In fact, a reward offered by the great wizard Cyrius the Half-Bald to those who could solve the mystery was never claimed. However, one or two interesting facts have been discovered. It is widely agreed today that Gargoyles prefer dark places,which is why they are typically found in dreary dungeons and other subterranean complexes. There they breed and hunt, using their uncanny ability to blend in with the stony surfaces of their lairs.

They can be used as a training monster, but they heal very slowly. It's better to train with two if you can and switch targets when one has low health. You may hunt 200 of these as a task of the Killing in the Name of... Quest.

Behaviour

They seem to retarget on the player with the highest level around.

A gargoyle attacks in melee range. A gargoyle will retreat at 30 (12%, red) health.

Strategy

They are easier than a Cyclops, but rarely come without other creatures.

History

Since Christmas update 2009 they do not drop ham or meat, so they are not a good source of food anymore. They still do, however, drop strawberries and potatoes.