Armadile
Abilities
Great Fireballcauses DrunkennessLocation
Loot
21 items · sorted by chance
Gold Coin100%×1-9
Platinum Coin98%×1-2
Great Health Potion24%×1-2
Great Mana Potion16.3%
Battle Stone14.3%×1-5
Drill Bolt14.3%
Crystalline Spikes12.2%×1-3
Mana Potion12.2%
Coal10.2%×1-2
Strong Health Potion8.2%×1-2
Strong Mana Potion8.2%
Titan Axe4.1%×1-2
Green Crystal Splinter4.1%×4-8
Envenomed Arrow4.1%×2
Green Crystal Fragment2.0%
Tower Shield2.0%
Terra Boots?
Time Ring?
Bonebreaker?
Jade Conical Hat?
Crystalline Armor?General Properties
Crocodilians
Immunity Properties
Behavioural Properties
Notes
The gnomes tell stories that the armadile once lived in deep enclosed caverns with other creatures in a form of harmony. Due to seismic activity their natural habitat was destroyed, but they managed to escape into an underground tunnel that had opened up. In the new environment they were able to escape their natural predators more easily and had less competition for nourishment. And so they prospered and became a plague for the depths of the earth, mainly invading gnomish holdings for their abundance of what the armadile consider food. As omnivores the armadile are a nuisance when encountered alone, but a threat when run into in greater numbers. Not only do they attack other creatures to devour them or destroy their food sources, their aimless digging and mineral eating often completely destroys the stability of caves and tunnels. Since there are no means to drive the Armadile out, the only solution is to exterminate them or to abandon areas with severe Armadile infestation. The main approach to identify natural competitors or threats to the Armadile have yet to meet with success. It is likely that whatever scares the Armadile off will probably be even worse itself.
The update teaser introducing the Armadile groups them with Crystalcrushers. Although the two are likely related, they are not found in vicinity of each other.
Behaviour
An armadile attacks in melee range.
History
- As announced on April 23, 2024, the patch removed its invisibility and mana drain, reduced probability to apply Drunken status, and increased its fire sensitivity from 80% to 90% as part of the 2024 Balancing Project.
- As announced on May 14, 2024, the patch increased experience from 2,900 to 3,200, removed Mana Drain damage, no longer retreats at low health, increased fire sensitivity from 90% to 100%, and changed monster to be a melee fighter as part of the 2024 Balancing Project.
- As announced on March 17, 2026, the patch increased its gold gain by 14%.

