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Massive Earth Elemental

Massive Earth Elemental

Charm25
Kills to unlock1,000
Walks through
Poison
Can't pass
EnergyFire
60 Armor
1,330 Health
1,100 Experience
553+ (108+ Physical Damage, 445 Earth Damage)
1,122~1,144 Experience
185 Speed
1.65% Mitigation
Damage taken
Weak
115%
Resistant
80%55%50%85%10%
Immune
0%
Neutral
100%100%

Abilities

Melee0-108+
Boulder Explosion95-300+
Stalagmite (99-145+)99-145+
hppoisons you 10 hp/turn
hppoisons you 16 hp/turn
Paralyze
Self-Healing?

Location

Forbidden Lands, on top of a hill in the northern part of the Arena and Zoo Quarter, Lower Spike, Truffels Garden and Mushroom Gardens.

General Properties

ClassificationGeo-Elementals
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreMassive Earth Elemental Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version8.20
July 2, 2008
Summer Update 2008
StatusActive

Notes

In ancient times, the Massive Earth Elemental was often referred to as 'Walking Mountain'. Though of course not nearly as big as a mountain, it is indeed towering and quite heavy. The sheer power of an elemental of such size is staggering, and whoever had the misfortune to face a Massive Earth Elemental knows why people of the past used to call this creature like this. The Massive Earth Elemental is as mindless as its smaller brother, but represents the more powerful version. Even though reports of the destruction of whole settlements by Massive Earth Elementals suggests that these elementals aim for bigger targets than their smaller kin, it has recently been discovered that attacks on artificial structures by earth elementals happen just as often as by massive ones. Their fame as town destroyers only arose from their strength which allows them to be much more successful than its smaller version.
It is unknown why earth elementals rise in different sizes. The followers of Crunor believe in a theory according to which this depends on the concentration of earth power in the mystic field.

Summer Update 2008

Behaviour

A massive earth elemental attacks in melee range. A massive earth elemental never retreats.

Strategy

Mages: Level 50-: Use Flame Strike while running or have knight as a blocker. Level 60+: Just stand still and use Flame Strike while healing when necessary.
Knights must stand in diagonal to avoid beam and attack as normal. The best option is to use fire-enchanted weapons or using any form of scorch on your weapon as you will kill it a lot faster.
Paladins should use their regular Spears and heal when needed, also GFB runes and fire bombs if you get swarmed.

History