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Faun

Faun

Charm25
Kills to unlock1,000
45 Armor
900 Health60
800 Experience
?
816~832 Experience
105 Speed
1.74% Mitigation
Damage taken
Weak
115%110%
Resistant
90%80%70%30%
Neutral
100%100%100%

Abilities

Melee0-360
Earth Strike (60-80) Faun
Leaf Stars
drunkenness
Self-Healing80-90
Haste

Location

Feyrist (daytime).

General Properties

ClassificationFae
Spawn TypeUnknown.
Illusionable
Pushable
Pushes

Bestiary Properties

ClassFey
DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreFaun Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire
Poison Gas Poison

Other Properties

Version11.40.5409
July 25, 2017
Summer Update 2017
StatusActive

Notes

The fauns are half-human, half-beast nature spirits inhabiting the woods and mountains of Feyrist. They are strongly built with flat noses, large pointed ears, goats' legs and horns on their foreheads. Fauns are a slightly roguish but cheerful folk, lovers of wine and dancing, roaming to the music of panpipes, cymbals, castanets and bagpipes, dancing with the nymphs and swan maidens. Wreaths of vine or ivy often circle their heads. Sometimes they drape themselves with cloth, sometimes also with fawn skins. These children of nature show a youthful and graceful aspect but they are also brave and fearless when it comes to defend themselves. In this case, they display the brutal instincts necessary to survive that every creature of the wild possesses. Fauns emerge from mortals' dreams about celebrations, music and dancing.

Lately, some fauns on Feyrist are tainted by a mysterious, sinister force that is threatening Feyrist as well as the rest of Tibia. They were transformed into dark fauns who are chasing their brethren and visitors to the fae realm alike.

They say (translated from latin) "In wine there is truth".

Behaviour

Fights in melee range. Often combo their regular attack with stalagmites. Can combo well over 400 if they are in melee range.

A faun attacks in melee range. A faun will retreat at 60 (6.67%, red) health.

Strategy

Mages: Wear dwarven ring as their drunkness wave could easily prove fatal. Fauns deal more damage than a giant spider in both melee and magic damage. Firewalls and Firebombs enable to hunt these on small areas without luring more fae.