Quara Hydromancer Scout

Quara Hydromancer Scout

Charm25
Kills to unlock1,000
Walks through
Fire
Can't pass
EnergyPoison
30 Armor
1,100 Health
800 Experience
840 (40 Physical Damage, 375 Ice Damage, 5 Earth Damage, 420 Life Drain)
816~832 Experience
95 Speed
1.65% Mitigation
Damage taken
Weak
110%110%
Immune
0%0%0%
Neutral
100%100%100%100%
Abilities
Melee0-40+ and starting up to 5 hp/turn
Ice Berserk130-165
Cold Green Beam0-210+
Life Drain Bubble Beam125-250
Distance Life Drain45-170
Self-Healing?
Distance Paralyze
Max damage840
Life Drain420 · 50%
Ice375 · 45%
Physical40 · 5%
Earth5 · 1%

Where Quara Hydromancer Scout spawns

109 spawns10 places

General Properties

ClassificationQuara
Spawn TypeRegular
Illusionable✗
Pushable✗
Pushes✓

Bestiary Properties

ClassAquatic
DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreQuara Hydromancer Scout Soul Core

Immunity Properties

Paralysable✗
Sense Invis✓

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Poison Gas Poison

Other Properties

Light  2 sqm
Version7.8
August 1, 2006
Summer Update 2006
StatusActive

Notes

The Quara Hydromancer Scout is a weaker version of Quara Hydromancers.

Has the same life, gives the same exp and has the same magic power as the normal Quara Hydromancer, but loot has a lower drop chance. You may hunt 400 Quara Constrictor Scouts, Quara Hydromancer Scouts, Quara Mantassin Scouts, Quara Pincher Scouts and Quara Predator Scouts combined as a task of the Killing in the Name of... Quest.

Behaviour

Watch for their healing ability since they heal themself at average level.

A quara hydromancer scout attacks in melee range.

Strategy

They are easy to handle one-on-one but you rarely find them without others. Big groups of Quara occasionally raid. Liberty Bay or the plantations.
All vocations: stay diagonal to avoid beam attacks.
Paladins: try to keep distance and use Light Healing to remove paralysis.
Mages: keep a distance and use energy strike. It is also recommended to use Mana Shield if fighting in close quarters with this creature.
Knight: Kill them fast or their exori-like attacks and their beams will hurt you quite a lot.