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Quara Hydromancer Scout

Quara Hydromancer Scout

Charm25
Kills to unlock1,000
Walks through
Fire
Can't pass
EnergyPoison
30 Armor
1,100 Health
800 Experience
840 (40 Physical Damage, 375 Ice Damage, Earth Damage, 420 Life Drain)
816~832 Experience
95 Speed
1.65% Mitigation
Damage taken
Weak
110%110%
Immune
0%0%0%
Neutral
100%100%100%100%

Abilities

Melee0-40+ and starting up to 5 hp/turn
Ice Berserk (130-165) Quara Hydromancer Scout
Cold Green Beam (0-210+) Quara Hydromancer Scout
Life Drain Bubble Beam (125-250) Quara Hydromancer Scout
Distance Life Drain (45-170) Quara Hydromancer Scout
Self-Healing?
Distance Paralyze

Max damage

840

Life Drain420 · 50%
Ice375 · 45%
Physical40 · 5%
Earth5 · 1%

Location

General Properties

ClassificationQuara
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassAquatic
DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreQuara Hydromancer Scout Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Poison Gas Poison

Other Properties

Light  2 sqm
Version7.8
August 1, 2006
Summer Update 2006
StatusActive

Notes

The Quara Hydromancer Scout is a weaker version of Quara Hydromancers.

Has the same life, gives the same exp and has the same magic power as the normal Quara Hydromancer, but loot has a lower drop chance. You may hunt 400 Quara Constrictor Scouts, Quara Hydromancer Scouts, Quara Mantassin Scouts, Quara Pincher Scouts and Quara Predator Scouts combined as a task of the Killing in the Name of... Quest.

Behaviour

Watch for their healing ability since they heal themself at average level.

A quara hydromancer scout attacks in melee range.

Strategy

They are easy to handle one-on-one but you rarely find them without others. Big groups of Quara occasionally raid. Liberty Bay or the plantations.
All vocations: stay diagonal to avoid beam attacks.
Paladins: try to keep distance and use Light Healing to remove paralysis.
Mages: keep a distance and use energy strike. It is also recommended to use Mana Shield if fighting in close quarters with this creature.
Knight: Kill them fast or their exori-like attacks and their beams will hurt you quite a lot.