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Quara Hydromancer

Quara Hydromancer

Charm25
Kills to unlock1,000
Walks through
Fire
Can't pass
EnergyPoison
30 Armor
1,100 Health
950 Experience
825 (80 Physical Damage, 330 Ice Damage, Earth Damage, 410 Life Drain)
969~988 Experience
245 Speed
1.65% Mitigation
Damage taken
Weak
125%110%
Immune
0%0%0%
Neutral
100%100%100%100%

Abilities

Melee0-80 and starting up to 5 hp/turn
Cold Bubble Beam (100-180) Quara Hydromancer
Cold Bubble Berserk (90-150) Quara Hydromancer
Green Life Drain Beam (170-240) Quara Hydromancer
Distance Life Drain (0-170) Quara Hydromancer

Max damage

825

Life Drain410 · 50%
Ice330 · 40%
Physical80 · 10%
Earth5 · 1%

Location

General Properties

ClassificationQuara
Spawn TypeRegular
Unblockable
Illusionable
Pushable
Pushes

Bestiary Properties

ClassAquatic
DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreQuara Hydromancer Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Poison Gas Poison

Other Properties

Light  2 sqm
Version7.8
August 1, 2006
Summer Update 2006
StatusActive

Notes

Although less altered than the other quara subspecies, the Quara Hydromancer poses no smaller threat. People often underestimate them for their bloated bodies. However, their strength lies not in exotic body traits but in their dark minds. They are the priests and witchdoctors of the quara. Their legacy is the dark magic of their long extinct masters. Although their power is only a fraction of the power that once ruled the murky depths of the ocean, it is still enough to be more than a match for the unsuspecting adventurer. The only chance of a more balanced fight is to challenge them ashore where they are somewhat weaker than in their maritime habitat. They wield powerful curses with ease and they can combine their sinister powers for old, forbidden rituals that call upon darkness and doom to do their bidding.

As the magic user of the quaras, it wields powerful cold bubble attacks which deal Ice Damage. In addition, it uses distance Life Drain and a Life Drain beam.

You may hunt 600 Quara Constrictor, Quara Hydromancer, Quara Mantassin, Quara Pincher, Quara Predator combined, as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Thul.

Behaviour

Quara Hydromancers fight until death. They use paralyze pretty often which can be deadly, considering you are already very slow underwater.

A quara hydromancer attacks in melee range.

Strategy

All vocations should stay diagonal.
Knights: should run up to it and use a good two handed weapon and full attack because of the Hydromancers weak defense and melee. Stay diagonal to avoid its beam attack. Heal if paralyzed.
Mages: should run out of its range and use Energy Strike/Terra Strike.
Paladins: should run away from it, hitting it with Bolts or Royal Spears. Be careful though, you might run into other Quaras.

History