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Quara Constrictor

Quara Constrictor

Charm25
Kills to unlock1,000
Walks through
Fire
Can't pass
EnergyPoison
14 Armor
450 Health
380 Experience
344 (150 Physical Damage, 78 Ice Damage, 25 Energy Damage, Earth Damage, 90 Life Drain)
388~395 Experience
190 Speed
1.48% Mitigation
Damage taken
Weak
125%110%
Immune
0%0%0%
Neutral
100%100%100%100%

Abilities

Melee0-150 and starting up to 1 hp/turn
Berserk (50-90) Quara Constrictor
Poison Berserk (freezing status, 8hp for 10 turns) Quara Constrictor
Ice Ball (around itself) (40-70) Quara Constrictor
Close Range Electrify (25 hp for 3 turns)25 hp for 3 turns

Max damage

344

Physical150 · 44%
Life Drain90 · 26%
Ice78 · 23%
Energy25 · 7%
Earth1 · 0%

Location

General Properties

ClassificationQuara
Spawn TypeRegular
Unblockable
Illusionable
Pushable
Pushes

Bestiary Properties

ClassAquatic
DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreQuara Constrictor Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Poison Gas Poison

Other Properties

Light  2 sqm
Version7.8
August 1, 2006
Summer Update 2006
StatusActive

Notes

The strange Quara Constrictors have kraken or squid like qualities due to manipulations that are found on all members of the quara race. They are quite intelligent and seem to be, together with the quara hydromancer, the leaders of this sinister race. Their tentacles make them dangerous foes. They allow the Quara Constrictor to attack more than one target at once and to grapple or strangle their helpless prey. Using the same abilities like electric eels, they are also able to stun their enemies for a short time. To stand a better chance to defeat them, you should try to fight them on land where they are somewhat weaker than swimming in water.
Only few of them exist and since they are somewhat cowardly by nature, you don't meet them too often in combat. If forced to fight, they are quite capable to defend themselves. They often surprise their enemies with dirty tricks and an iron resolve. This subspecies seems to be somehow responsible for modifying and altering the other quara. How exactly this is done and to which extent the Quara Constrictor is involved in these transformation processes is unknown.

It is a fusion of quara and a squid. After update 8.5 they became profitable (they drop more gps now). You may hunt 600 Quara Constrictor, Quara Hydromancer, Quara Mantassin, Quara Pincher, Quara Predator combined, as a task of the Killing in the Name of... Quest. Upon completion of the task you will face Thul.

Behaviour

Quara Constrictors are slow, and run away at 30 hp. Sometimes they use more than two of their abilities at once.

A quara constrictor attacks in melee range.

Strategy

Kill them first as they are the weakest among other Quaras but deal a lot of damage with magical attacks. Since they're slow, shooters won't need much space to run.
Knights: Try to avoid other quaras and just melee it. Exori if you are surrounded by 3 or more quaras.
Mages: You can take it down pretty quickly with energy strike and HMMs, but be ready to cast a healing spell.
Paladins: Attack from distance or use shield and throwing weapon.

History