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Lost Basher

Lost Basher

Charm25
Kills to unlock1,000
Walks through
FirePoison
Can't pass
Energy
57 Armor
2,600 Health
2,300 Experience
600
2,346~2,392 Experience
130 Speed
2.58% Mitigation
Damage taken
Resistant
85%75%95%
Immune
0%
Neutral
100%100%100%100%100%

Abilities

Melee0-350
3x3 physical bomb (80-220+)80-220+
Drunkennessred sparkles
energy explosion (on itself; does haste)on itself; does haste
Self-Healing250-500

Location

General Properties

ClassificationDwarves
The Lost
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreLost Basher Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy

Other Properties

Version9.80
December 12, 2012
Winter Update 2012
StatusActive

Notes

In stark contrast to the silent and emotionless thrower, the Basher is bred to behave like a fierce animal. Their sounds and their berserk behaviour often give the impression to be fighting a kind of kongra in a dwarf's body. Though the basher employ a variety of killing utensils with frightening skill, those seem strangely out of place in their hands. Generally, they daunt their enemies with grunting noises and threatening posture, before charging and unleashing their full ferocity on the battlefield. Bashers are usually the first to charge into battle - as a matter of fact, the Bashers seem almost incapable of engaging into battle without a charge - accompanied by yells that cannot mistaken for ordinary battle cries. In combat, they continue their unnerving bawling and intimidating behaviour, although they frequently display a certain cunning and seem to enjoy slowly bleeding their enemies to death rather than swiftly finishing them off. Sometimes, however, they fly into an animal frenzy, dealing out a series of vicious and brutal blows that betray their immense strength. Moreover, the bashers seem to possess an uncanny sense of direction; and since both their mindset and their senses are animal-like, they are often used as guides, trackers or hunters by the Lost, although they are easily distracted.
It is not uncommon for bands of Bashers to follow their prey like bloodhounds, chasing them to death, often without any assistance of other Lost. Whether they have been dispatched by some superiors or follow some kind of hunting urge is subject to speculation. Dwarfs who wander around on their own, for instance scouts of soldiers cut off from their units, frequently become subjects of such hunts. The few survivors tell horrible stories about being chased by the bloodthirsty packs and in most stories, only the fact that another victim distracted the bashers, saved the lives of the fugitive.

Behaviour

Fights in close combat.

A lost basher attacks in melee range.

Strategy

Wear a Dwarven Ring to avoid the effect of its Drunkenness attack. While a single Lost Basher isn't much of a threat, they usually come in pack with other Losts, so be careful in areas where they are present.

History