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Diabolic Imp

Diabolic Imp

Charm25
Kills to unlock1,000
Walks through
FirePoison
Can't pass
Energy
29 Armor
1,950 Health78,584
2,900 Experience
870
2,958~3,016 Experience
105 Speed
2.31% Mitigation
Damage taken
Weak
105%110%
Resistant
90%50%
Immune
0%
Neutral
100%100%100%100%

Abilities

Melee0-240 and starting up to 8 hp/turn
Plus Shaped Fireball (100-240) Diabolic Imp
Great Fire Explosion (300-430?) Diabolic Imp
Melee
Invisibilitylasts in 1 second
Strong Hastelasts 2 seconds
Self-Healing650-800

Location

General Properties

ClassificationImps
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassDemon
DifficultyMedium
OccurrenceCommon
BehaviourDistance Fighting Icon Magic Level Icon
Soul CoreDiabolic Imp Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy

Other Properties

Version7.9
December 12, 2006
Christmas Update 2006
StatusActive

Notes

Imps are some of the smaller and physically weaker demons. The only thing that allows them to exist in the demonic society, that has no tolerance for weakness, is their cunning and the magical forces they have under their command. Diabolic Imps tend to be somewhat cowardly and when it comes to the crunch, they esteem the value of their own lives much higher than any agenda of the master they might serve. For this reason, they are not trusted and, despite their intelligence, rarely appointed to any position of power or influence. The scheming little Diabolic Imps still found their niche in the demon society. They often serve in logistics or as messengers. In the latter role, they are frequently sent to the realm of the mortals. Here they even pose as advisors of mortal allies of the demon kind for a while.

Diabolic Imps have 2 bosses: The Imperor and Minishabaal (not in game anymore).

Behaviour

A diabolic imp attacks from a distance. A diabolic imp will retreat at 78 to 584 (4% - 29.95%, red) health.