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Renegade Knight

Renegade Knight

Charm25
Kills to unlock1,000
38 Armor
1,450 Health
1,200 Experience
370 Physical Damage
1,224~1,248 Experience
135 Speed
2.31% Mitigation
Damage taken
Weak
110%
Resistant
85%50%80%65%80%
Neutral
100%100%100%

Abilities

Melee0-245
Berserk
Self-Healing200-250

Location

General Properties

ClassificationOutlaws
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassHuman
DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreRenegade Knight Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire
Poison Gas Poison

Other Properties

Version10.80
July 21, 2015
Summer Update 2015
StatusActive

Notes

By far not all renegade knights are truly knights at all. Though several of them were indeed once knights that for one reason or another fell into disgrace, a greater number of them is recruited by henchmen of aforementioned knights who 'knighted' them on the field. Though in no way having a valid claim on that title, they are still called that way even by their enemies. Over time, the number of sellswords and ruffians outgrew that of the original knights, but as the degradation of the latter continued, too, often the differences vanished completely. Renegade knights tend to give their bands flashy titles and keep up the pretension of a knightly order, even though their traditions are rather a cruel mockery of the original concepts of such orders.

What all renegade knights have in common is usually a lot of combat experience, regular training and decent weapons and armor. Usually, they behave no better than ordinary bandits if not even worse, depending of the ideals of their chosen 'order' which might involve torture and sacrifice to some dark powers. Though rarely encountered alone, they seldom fight in a battle formation, and prefer to engage enemies aggressively on their own, without much coordination. They usually bolster their ranks with all kinds of cutthroats from whom they pick the most suitable to be trained and equipped in order to be one day 'knighted' by them. Groups of renegade knights are often associated with some of the darker cults that suit their style and provide some amount of mysticism that pleases the vanity of their leaders, who enviously look at the true knightly orders to which in many cases they once belonged. The lower ranks are less concerned with spirituality, and care more for gold and plunder as they did before they acquired their false knighthood. Hunted by the authorities, the renegade knights usually hide in remote areas or are constantly on the move to avoid persecution.

When they acquire a steady base, it's mostly done so by forcing the former inhabitants out. Such a base usually houses not only the knights but also their lesser followers and mystics of some kind. Rarely non-human allies are allowed to stay.

Behaviour

A renegade knight attacks in melee range. A renegade knight never retreats.

Strategy

It's practically just a Hero with a slightly different set of resistances.