Green Djinn
Abilities
Drunkenness (30 seconds) Green DjinnLocation
Mal'ouquah, Oasis Tomb, under the Ankrahmun Library Tomb, Serpentine Tower last floor behind the Magic Walls, Deeper Banuta, Goroma underground, Magician Quarter.
Loot
12 items · sorted by chance
Immunity Properties
Behavioural Properties
Notes
In ancient times the Green Djinns lost a great war against their blue brethren. Considered to be extinct, the last knowledge of these powerful beings turned into legends and legends became fairy-tales. Those who have encountered the recently resurfaced, self-proclaimed masters of evil can attest that they are indeed, a reality, and not a pleasant one. These magic-wielding enemies of all good embrace destruction and enjoy causing pain. Although only inferior members of the green-skinned race have been sighted until now, they are enemies to beware of. Their magical tricks make them more than a match for unexpecting adventurers. Despising all living beings and everything that is beautiful, their especially passionate hatred is reserved for their blue-skinned relatives, whom they regard as traitors to djinnkind.
These Magic Creatures are the counterpart of Blue Djinn and a lower rank than Efreet. They can turn you into a rat and cancel your invisibility.
You can receive a task to kill 500 green djinns of the Killing in the Name of... Quest. When you complete this task you may fight Merikh the Slaughterer.
Behaviour
Green Djinns use strong melee when close to their opponents, and Energy Attacks when the opponent is at a distance.
A green djinn attacks in melee range. A green djinn never retreats.
Strategy
It is highly recommended to wear a Dwarven Ring.
History
Although the Green Djinn was technically implemented with the Summer Update 2004, its first spawns were added to the game with the Christmas Update 2004.











