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Merikh the Slaughterer

Merikh the Slaughterer

2,000 Health
1,500 Experience
700+
Damage taken
Weak
101%101%
Resistant
99%99%
Neutral
100%100%100%100%100%

Abilities

Melee0-304+
Fireball110-230
Heavy Magic Missile84-220
Sudden Death0-103+
Energy Berserk
Electrifies25 hp/3 turns; 75 damage total
Self-Healing50-100
Green Djinn1-2 Green Djinn

Location

Magician Quarter (Yalahar), past the teleport on the top floor, which is located here.

General Properties

ClassificationDjinn
Spawn TypeTriggered
RankBoss
Illusionable
Pushable?
Pushes?

Immunity Properties

Paralysable?
Sense Invis

Other Properties

Version8.50
July 1, 2009
Summer Update 2009
StatusActive

Notes

Try to stay away unless you want to be surrounded by his summons.
Part of the Killing in the Name of... Quest. Note: The mission rewards are given before facing this boss, but he must be fought before you can re-take the task.

Behaviour

Fights in close combat. Merikh the Slaughterer never retreats.

Strategy

The biggest problem to fight this boss is reaching his location, as the upper floor of the djinn tower is FULL of efreets, with their summons, they can bring down a level 80 knight in a strong combo if all are lured to the stairs, bring the best potions you can drink and heal whenever your hp gets lower than 800, Elven Amulet is STRONGLY recommended to go up this last floor (although the efreets will deplete it within 5 seconds average), might ring can be useful for lower level vocations, it's not recommended to go up the last floor for levels below 80. You can consider this boss as a stronger Efreet with a lot of hitpoints. Any vocation should kill him quickly before his summons increase total damage.

Paladins should run and use Assassin Stars.

Mages should simply attack him with SD's and/or Ice Strike.

Knights: Since moving is not necessary while fighting him, you bring a strong two handed weapon and wear a Sword, Axe, or Club Ring while fighting him and wear your Dwarven Ring later. Also, bring along some mana potions to attack him with berserk, heal if your hp gets below 500, and 800 if he has both summons.