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Golden Servant

Golden Servant

Charm50
Kills to unlock5
Walks through
EnergyPoison
Can't pass
Fire
29 Armor
550 Health50
450 Experience
280
459~468 Experience
105 Speed
1.39% Mitigation
Damage taken
Weak
105%
Resistant
85%75%20%
Immune
0%
Neutral
100%100%100%100%

Abilities

Melee0-100
Energy Wave
Energy Bomb0-25+?
Thunderstorm0-80

Location

General Properties

ClassificationMachines
Spawn TypeTriggered
Illusionable
Pushable
Pushes

Bestiary Properties

DifficultyMedium
OccurrenceVery Rare
BehaviourLogout Block Icon Magic Level Icon
Soul CoreGolden Servant Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundFire Fire

Other Properties

Version9.10
July 6, 2011
Summer Update 2011
StatusActive

Notes

After a great gathering of not so great mages planning to do great things, it was decided to launch the production of helpful servants to speed up the process of being - great. Each of them had his own special field. One was a master of manipulating all kinds of ore with his bare mind, another was able to wield powerful energies, and again another would know how to use the strangest of substances in Tibia to his benefit. All of them combined their knowledge to create their own loyal servants. Several prototypes were made. Some constructed of metal, others of gold or even diamond but all of them were based on flesh and bone. The Golden Servant in particular could be considered as the master pattern. Most of the creatures the mages constructed afterwards were based on this specific design. Some of them were faulty from the start. It is said that one of the mages even used whole armies of servants to take care of his experiments.

Was introduced in the Summer Update 2011. In groups these can be quite dangerous.

Behaviour

A golden servant attacks in melee range. A golden servant will retreat at 50 (9.09%, red) health.

Strategy

Focus on coordinated wave clearing. Make sure your team communicates which creatures remain, as the next wave won't spawn until all current Servants are defeated. Ensure to maintain steady damage output and reposition to avoid getting surrounded, especially in larger rooms.