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Kongra

Kongra

Charm15
Kills to unlock500
18 Armor
340 Health10
115 Experience
60 Physical Damage
117~120 Experience
92 Speed
0.56% Mitigation
Damage taken
Weak
105%115%
Resistant
80%95%90%
Neutral
100%100%100%100%

Abilities

Melee0-60
Haste

Location

General Properties

ClassificationApes
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassMammal
DifficultyEasy
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreKongra Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire
Poison Gas Poison

Other Properties

Version7.5
August 09, 2005
Summer Update 2005
StatusActive

Notes

The mighty Kongras are like mountains made of flesh and muscles. These enormous apes are incredibly strong and quite agile for their mass and size. They seem to be the warriors of the apes that live in the deepest jungle and raid the human settlements from time to time. In its anger a Kongra is able to rip out small trees and to break bones as if they weretwigs. The sight of an enraged, storming Kongra can make even an experienced warrior tremble. The dark and massive figure reaches a threatening speed in its attacks. Relying mainly on its strength, a Kongra rarely uses any weapons. Occasionally, the ape warrior uses stones of different sizes or branches as makeshift weapons, but usually it relies on its hammer-like fists and the clout of its powerful arms.

These apes like to hit hard and often appear along with Sibangs or Merlkins. You may hunt 300 Kongra, Sibang, Merlkin combined, as a task of the Killing in the Name of... Quest.

Behaviour

A kongra attacks in melee range. A kongra will retreat at 10 (2.94%, deep red) health.

Strategy

Druids and Sorcerers: Since these apes are usually in groups with Sibangs and Merlkins, it is best to use a wand/rod against the Kongra, and use Avalanches to damage as many other apes as possible, low lvls (-30) can try to use one or two Monks and hit them with ice or death wands/Rods. Not really worth the effort as they have very high hitpoints and take too much mana/runes considering the little exp they yield.
Knights should not have much trouble with Kongras, but they will break your shielding while the sibangs attack you with stones.
Paladins should use trees to run in circles and shoot them down, or get a shield and a throwing weapon, and run in circles around them.