The Count of the Core
Damage taken
Neutral
100%100%100%100%100%100%100%100%
Abilities
Location
Loot
45 items · sorted by chance
Heavy Crystal Fragment100%×1-95
Platinum Coin100%×1-3
Mastermind Potion100%
Stone Skin Amulet100%
Wand of Inferno75%
Amber Staff73%×1-7
Green Crystal Shard67%
Fire Sword64%×1-33
Ultimate Health Potion55%×1-29
Great Spirit Potion51%×1-30
Great Mana Potion51%
Magic Sulphur49%
Slightly Rusted Helmet24%
Luminous Orb23%
Chitinous Mouth (Count of the Core)21%×2-23
Small Amethyst19.2%
Blue Gem18.6%
Gold Token18.1%×3-23
Small Topaz17.5%
Yellow Gem16.4%×1-22
Small Ruby16.4%
Green Gem16.4%×1-23
Small Emerald15.8%×1-3
Huge Chunk of Crude Iron15.3%
Slightly Rusted Shield15.3%×1-23
Small Diamond14.1%
Red Gem12.4%
Silver Token12.4%
Giant Shimmering Pearl11.9%
Huge Spiky Snail Shell8.5%
Violet Gem7.3%
Crystalline Armor6.2%
Crystal Coin5.6%
Magma Coat3.4%
Giant Sword2.8%
Harpoon of a Giant Snail2.8%
Twiceslicer2.3%
Gnome Sword1.7%
Mallet Handle0.56%
Gnome Helmet0.56%
Candle Stump0.56%
Tinged Pot0.56%
Gnome Shield?
Guardian Axe?
Gnomish Footwraps?General Properties
ClassificationMollusks
Spawn TypeUnknown.
RankBoss
Illusionable✗
Pushable?
Pushes?
Cooldown4 hours
Bosstiary Properties
Category
Bane
Immunity Properties
Paralysable✗
Sense Invis✓
Notes
Part of the Dangerous Depths Quest.
Behaviour
This monster heals when receiving Fire Damage, including the damage dealt by the monsters and mechanics in the room (Ember Beasts, the fire cannons, and Snail Slimes). It summons a Snail Slime after taking some damage.
Strategy
Trap him in a corner of the room with a player on every SQM at the range of 3 SQM of the boss, this will avoid it summoning Snail Slimes when taking damage. The Snail Slimes blow up when dying and deal 1730 Fire Damage in an small area. Druids and Sorcerers should avoid boss beams because it reduces Magic Level.
