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Spectre

Spectre

Charm25
Kills to unlock1,000
Walks through
Poison
Can't pass
EnergyFire
40 Armor
1,350 Health153
2,100 Experience
400 mana drain and 600+
2,142~2,184 Experience
140 Speed
1.65% Mitigation
Damage taken
Weak
108%108%
Resistant
10%99%
Immune
0%0%0%
Neutral
100%100%

Abilities

Melee0-305 and starting up to 15 hp/turn
Great drunk bomb Spectre
Invisible Distance Mana Drain (100-400) Spectre
Distance Life Drain (170-260+) Spectre
hp
Self-Healing100-250
Strong Self-Healing350-700
Haste

Location

General Properties

ClassificationGhosts
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassUndead
DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreSpectre Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version7.9
December 12, 2006
Christmas Update 2006
StatusActive

Notes

The more powerful a soul has been in its lifetime, the more powerful it will be as a ghost. The more malicious and intelligent a soul has been in its lifetime, the greater the variety of powers it can demand as a ghost. For most ghosts it takes great effort to maintain some sort of sentience. Most end as drifting memories of the past, driven by emotions they do no longer understand. But some sinister beings are aware of the fate that looms above them. They research forbidden knowledge and forge dark pacts in time. This allows them to rise as a sentient and powerful form of ghost, known to those with mystical knowledge as Spectre. Spectres usually posses some being that functions as shell that they have prepared during lifetime. Often they use beings to which they have a strong emotional bond like family members. In the long run, the Spectres' puppets die away and leave the Spectre stranded in the world of mortals without a suitable host. Some succumb to madness when recognising it, others turn their frustration into hatred towards humanity. Being enemies of all things alive, they both pose a great threat to mortals.

Temple

Behaviour

Returns quickly after it heals itself.

A spectre attacks in melee range. A spectre will retreat at 1 to 53 (0.07% - 3.93%, deep red) health.

Strategy

A Sorcerer or Druid with 110+ level can use Energy Strike to solo a Spectre easily. Dwarven Ring is recommended, as it causes Drunkenness a lot (if you don't want to use it be sure to not to run in their Great Musical Bomb). Higher level Sorcerers (160+) can use Rage of the Skies to kill many at once as you can kill a Spectre by 2 hits. Note: it is posible to hunt them in inquisitions at level 110 as sorc if you get a friend making the hands runing away and clean the hffs. if you do so try only get 1 spectre and use normal energy strike. Really good exp and big profit is possible even at low level.

History