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Energy Elemental

Energy Elemental

Charm25
Kills to unlock1,000
Walks through
EnergyFire
Can't pass
Poison
25 Armor
500 Health
550 Experience
582+ (175+ Physical Damage, 407+ Energy Damage)
561~572 Experience
115 Speed
1.14% Mitigation
Damage taken
Weak
115%
Resistant
65%95%95%
Immune
0%0%0%
Neutral
100%100%

Abilities

Melee0-175+
Energy Explosion (125-252+)125-252+
Heavy Magic Missile100-130+
hp25 hp/7 turns
Self-Healing?

Location

General Properties

ClassificationElectro-Elementals
Spawn TypeUnknown.
Illusionable
Pushable?
Pushes?

Bestiary Properties

DifficultyMedium
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CoreEnergy Elemental Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundPoison Gas Poison

Other Properties

Light  4 sqm
Version8.20
July 2, 2008
Summer Update 2008
StatusActive

Notes

The actual Energy Elemental is just a tiny spark that can be hardly spotted. The origin of those sparks is unknown, but their creation has been attributed to natural forces. This malicious spark strives for nothing more than mayhem and havoc. Although it is not necessarily evil, it is definitely cruel and careless. In the state of a spark, it swirls around for a while until it has gathered enough electrical charges and stirred up the wind to turn into a small storm. By 'riding' this storm, the elemental becomes more substantial and significantly dangerous.
Hurling mighty energy attacks and being almost insubstantial, Energy Elementals are extremely dangerous. They have some intelligence and actually enjoy blasting their enemies with powerful lightnings. Energy Elementals can be encountered almost everywhere, as they can spawn at any place that contains some air. Their main attacks are lightnings and forceful gusts of wind, but they can also cause some form of suffocation. Almost as fast as lightning, it is hardly impossible to escape from an Energy Elemental unless it is temporarily destroyed. It can regenerate itself by drawing air from the surrounding area. Capricious as a storm, it is very unpredictable in combat and even experienced adventurers can hardly foretell how an Energy Elemental will behave.

Summer Update 2008 Winter Update 2008 Updates/8.5 Energy Elementals wyrm

Behaviour

Chases opponent until death.

An energy elemental attacks in melee range.

Strategy

Strange talisman can come in handy, so take some with you when hunting these.
For mages level 60 and below use mana shield when facing more than 2. It might be smart to use Terra Wave. Mages of level 70 and higher use Terra Strike and wand/rod (ideally Springsprout Rod) while standing still. A Lightning Set is very handy. Or keep around 5 squares away to avoid melee and spark bomb for less damage.

A mage around level 100 can easily hunt them and profit solely using Soft Boots and the dropped Mana Potions.

Paladins should attack their with ammunition and Exori San before they deal major damage. Envenomed Arrows would come in handy against them.
Knights Should try to avoid them at low levels since they are very strong against physical damage. However, at higher levels (around level 90) it can be profitable to hunt them because of the high gold drop rate as well as the many chances of looting NPC sellable items. Mana potions and exura ico will often be enough, soft boots are also recommended however try to keep some health potions at hand for safety. Knights can take a strong two-handed weapon and use exori when fighting more than one.

History