Diremaw
Abilities
Max damage
775
Location
Gnome Deep Hub (north and south tasking areas), Warzone 6
Loot
16 items · sorted by chance
Ham41%
Diremaw Brainpan24%Empty22%
Poisonous Slime11.7%
Diremaw Legs9.8%
Blue Crystal Shard9.8%×1-3
Onyx Chip8.3%
Violet Crystal Shard8.3%
Green Crystal Shard7.9%×1-2
Small Emerald4.9%
Giant Shimmering Pearl (Green)3.1%
Gold Ingot3.1%×1-2
Small Enchanted Emerald3.0%
Suspicious Device1.6%
Mycological Bow0.11%
Mushroom Backpack0.058%Immunity Properties
Notes
Given the highly aggressive and predatory nature of the diremaw, it's a marvel how the hidden masters in the depths keep them under control. Even amongst themselves there is a constant aggression and re-establishing of the pecking order. When left alone the diremaws constantly challenge each other to fights, though weaker devourers submit to the threats of the stronger ones and fights are averted. This aggressiveness extends to other minion races of those bellow and they usually leave the diremaws on their own. In battle the direwmaws are forced to work alongside each other and allies. Even then they can't supress the occasional hissing and threatening of others that come to close or steal their kill. Still they relish in combat and seem to enjoy it. The stronger diremaws are often seen in the front of assaults where they excel in spreading fear and mayhem amongst the ranks of the enemy. Their focus on aggression levels often an opening for a counterattack but the diremaw seems nit to care. Especially they seem to feel no pain at all and even try to fight when cut into pieces. Their constant fighting has honed their reflexes and trained them into fighters that are matched only by a few. The dwarfs tend to face them heavily armoured to be better protected from the loss of fingers and other body parts. Given their seemingly constant state of agitation it's amazing to learn, that they never seem to tire at all. A diremaw can fight for hours if not days and show no sign of tiring. Often small herds of them are employed to constantly scout the are around a base. Then they circle that base tirelessly at their highest speed without ever taking a break. Their whole behaviour is somewhat comparable to rabid animals and some assume that the devourer might have been drugged into this state of frenzy. The rare sightings of roaming devourers that have no connection to the armies of below suggest though, that the high level of aggressiveness is just part of their nature.
Beware: A secondary spawn mechanic allows a Diremaw to emerge from its rotting corpse when Gnomish Pesticides are used during the Dangerous Depths Quest. This spawn does not display the usual three Teleport Effect warnings and cannot be blocked. As a result, a player could drag a Diremaw corpse into a semi-safe area and trigger this mechanic to ambush or kill another player.
Behaviour
A diremaw attacks in melee range. A diremaw never retreats.
Strategy
Mages with level above 200 shouldn't have problem dealing with one of these creatures, but groups of them can be very dangerous. Keep your distance and attack with Sudden Death Runes or ice-based spells. They have very strong melee and spells so it's advised to wear equipment that reduces Physical and Earth Damages.
History
- Its loot was adjusted twice shortly after its introduction: first on December 7, 2017, and again on December 17, 2017 (see Update 11.52).
- To enhance its strength, its health was increased from 3,000 to 4,500 and armor from 40 to 75 on April 18, 2018. Additionally, the spawn rate of Diremaws from corpses was reduced.
- For better balance, its health was later lowered from 4,500 to 3,600, armor decreased from 75 to 71, and its attack power was reduced on December 4, 2018.
- As part of the 2024 Balancing Project, the patch on May 14, 2024 increased its experience yield from 2,500 to 2,770.

