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Lokathmor

Lokathmor

Unknown.
55,000 Experience
?
Damage taken
Weak
105%115%
Resistant
90%70%
Neutral
100%100%100%100%100%

General Properties

ClassificationDemons
Spawn TypeUnknown.
RankBoss
Illusionable
Pushable?
Pushes?
Cooldown20 hours
Max. Battle Length17 minutes

Bosstiary Properties

CategoryArchfoe (5/20/60 kills to unlock) Archfoe

Immunity Properties

Paralysable?
Sense Invis?

Other Properties

Version11.80.7048
July 3, 2018
Summer Update 2018
StatusActive

Behaviour

Unknown

Strategy

Lokathmor
Battle recommendations:
Energy Protection Icon
Equip Energy Damage Protection during this fight.
Death Protection Icon
Equip Death Damage Protection during this fight.
Stone Shower
Use Earth Damage during this fight.

From the entrance, go to the Energy Section and go all the way west before the hunting area where you'll find a teleport. Enter it and pull the Ostentatious Bookstand once your team is ready for the fight. You will have 17 minutes to finish the fight.

Start by attacking the boss. A few moments later, the team will be sent to the center of the room with the invincible boss and trapped by Force Fields (they look like Magic Walls). At this moment, the team should all focus on the same Force Field and kill it as soon as possible to leave the trap, because within the trap Lokathmor will repeatedly cause an explosion that deals death damage, starting with around 700 damage that increases rapidly with each turn. After leaving the trap area, be aware that the range of the explosion will still reach 1sqm in front of the Force Fields. Therefore, safety is only assured after each member is at least 2sqms away from them. The Force Fields also do not block spells, and so both the explosions from the boss and your own attacks will hit through them.

A Dark Knowledge will spawn north of the room. Kill it fast and quickly pick up its corpse (a Parchment of Dark Knowledge), use it on the Writing Desk on the west side of the room, and then use the desk, it will destroy the remaining Force Fields and set Lokathmor free, allowing the team to attack it for 20 seconds. After this period, the trap will restart, and players will have to repeat these steps until the boss has been killed.

Time is of utmost importance in this fight, and losing one turn may be decisive for a failure. Some hints for optimal performance are:

  • It's recommended to select a force field that is not near any Knowledge Raider as they can move towards into the square and re-create the trap. Usually the team will destroy a Force Field north of the boss, leave the trap and move to the left by the desk, while the Knight stays near the Book. With this strategy any remaining summons should be left of the trap, lowering the risk of them taking the Force Field position.
  • The Force Fields deal Damage Reflection, and thus area attacks should be avoided, specially Ultimate spells which can be fatal for the mage casting it. They also barely take any Death Damage, so Sudden Death Runes are pointless.
  • When trapped, the team may take a lot of death damage. It's recommended to use Might Rings and even Stone Skin Amulets after the initial turns.
  • When killing the Dark Knowledge, have one player stay by the desk and then when it dies someone throws him the corpse in a pre-defined spot (e.g. under the character), so it's quickly used and no time is wasted doing this.

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