Mad Technomancer
Walks through
FirePoison
Can't pass
Energy
Damage taken
Weak
101%105%
Immune
0%0%
Neutral
100%100%100%100%100%
Abilities
Melee0-50
Mana Drain50-80
Energy Strike0-200
Death Strike0-100
Haste
Self Healing100-200 HP; uses it very often
Location
Mad Technomancer's Laboratory
Loot
2 items · sorted by chanceImmunity Properties
Paralysable?
Sense Invis✓
Behavioural Properties
Walks Around
Energy
Notes
This villainous dwarf is the last target of the Secret Service Quest chain. He is assisted by 2 Dwarf Dispensers which spawn a constant supply of Dwarf Henchmen.
To get there, follow the purple lines on the image below to get to the white dots. On step 6, pull the lever to make it respawn:
Behaviour
Like a dwarf geomancer, keeps distance, but unlike geomancers they run in red hp. Beware of his speed, he runs fast when fleeing.



