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Mad Technomancer

Mad Technomancer

Walks through
FirePoison
Can't pass
Energy
1,800 Health
55 Experience
350
Damage taken
Weak
101%105%
Immune
0%0%
Neutral
100%100%100%100%100%

Abilities

Melee0-50
Mana Drain50-80
Energy Strike0-200
Death Strike0-100
Haste
Self Healing100-200 HP; uses it very often

Location

Mad Technomancer's Laboratory

Loot

2 items · sorted by chance

General Properties

ClassificationDwarves
Spawn TypeUnknown.
RankBoss
Illusionable
Pushable?
Pushes?

Immunity Properties

Paralysable?
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy

Other Properties

Version8.10
December 11, 2007
Christmas Update 2007
StatusActive

Notes

This villainous dwarf is the last target of the Secret Service Quest chain. He is assisted by 2 Dwarf Dispensers which spawn a constant supply of Dwarf Henchmen.

To get there, follow the purple lines on the image below to get to the white dots. On step 6, pull the lever to make it respawn:
Mad way

Behaviour

Like a dwarf geomancer, keeps distance, but unlike geomancers they run in red hp. Beware of his speed, he runs fast when fleeing.

Strategy

Mad mage