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Dworc Fleshhunter

Dworc Fleshhunter

Charm15
Kills to unlock500
Walks through
Poison
Can't pass
EnergyFire
3 Armor
85 Health12
40 Experience
41
41~42 Experience
74 Speed
0.32% Mitigation
Damage taken
Weak
113%110%108%
Immune
0%
Neutral
100%100%100%100%100%

Abilities

Melee0-25 and starting up to 1 hp/turn
Throwing Knives0-15

Location

South of Port Hope (Trapwood) on ground level and underground.

General Properties

ClassificationDworcs
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

DifficultyEasy
OccurrenceCommon
BehaviourLogout Block Icon
Soul CoreDworc Fleshhunter Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire

Other Properties

Version7.5
August 09, 2005
Summer Update 2005
StatusActive

Notes

The most common members of the orcish subspecies known as dworcs (which are rumoured to be a hybrid of orcs and dwarfs) are known as Dworc Fleshhunters. The name is referring to the cannibalistic habits of this disgusting race. Dworc Fleshhunters serve as scouts, and in battles they form the shock troops of the dworcish tribes. With long lance-like weapons, they try to slow down their enemies while other dworcs attack from a safe distance. Like all dworcs, the constant exposure to poison has made them immune to all toxic effects, and like all dworcs they like to apply some sort of poison on their weaponry. Without their allies their fighting abilities to delay and to distract their enemy becomes almost worthless, and so they pose only a little threat to a seasoned fighter.

If you fall into a trap, you may take significant damage from these creatures as well as others that drop down with you. A Plate Set set should be enough to armor block its attacks.

Behaviour

A dworc fleshhunter attacks in melee range. A dworc fleshhunter will retreat at 1 to 2 (1.18% - 2.35%, deep red) health.

Strategy

You may want to kill them before going for the Dworc Voodoomasters as they might block your way.

History

  • As of November 16, 2011, Dworc Fleshhunters and other poison-causing creatures can no longer be convinced. This change addressed an exploit where players could be tricked into receiving a skull, preventing a form of PvP abuse in which such creatures were later used to kill low-level characters. This could ultimately give the victim a Red Skull and cause them to lose all their items upon death.