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Phantasm

Phantasm

Charm50
Kills to unlock2,500
80 Armor
3,950 Health1,157
4,400 Experience
~800
4,488~4,576 Experience
170 Speed
1.74% Mitigation
Damage taken
Weak
110%110%110%
Resistant
80%80%
Immune
0%0%
Neutral
100%100%

Abilities

Melee0-470
Death Hit248-510
Drowning Wave
Phantasm (Weak)
Invisible
Drunkenness
Mana Drain5-80
Self-Healing228-449
Haste

Location

General Properties

ClassificationGhosts
Dreamhaunters
Spawn TypeRegular
Illusionable
Pushable
Pushes

Bestiary Properties

ClassMagical
DifficultyHard
OccurrenceCommon
BehaviourLogout Block Icon Magic Level Icon
Soul CorePhantasm Soul Core

Immunity Properties

Paralysable
Sense Invis

Behavioural Properties

Walks AroundEnergy Field (Square) Energy
Fire Fire
Poison Gas Poison

Other Properties

Light  3 sqm
Version7.9
December 12, 2006
Christmas Update 2006
StatusActive

Notes

Phantasms are said to be the dreams of madmen. Abducted from their dreamers on the backs of nightmares, they are unpredictable allies of chaos. Obviously destructive, their complete and absolute madness makes it hard to control them. However, some of the demonlords enjoy their service since their essence is quite close to the souls of mortals that those demons cherish. Some Phantasms are not created by the deeds of demons, but break loose from their mad dreamers by happenings in the world of the mortals or due to things that cannot be understood by those of sane minds. All Phantasms are able to shift from the realm of dreams to the real world and back at will, although their mental disposition makes it rarely a conscious decision. Still their physical form is an illusion and intangible. Their state of existence grants them some ghostly powers that they use to affect minds. Only the most powerful and mad Phantasms exists for a longer time. Their energy constantly leaking away, most of them fade into nothingness after a while if they cannot substitute this energy by stolen life forces.

Their summoned phantasms have only 65 HP and are immune to Earth Damage, but they can do a lot of damage. Phantasms' boss is Countess Sorrow located in Bazir's throne room.

Behaviour

Attacks target and summons weaker phantasms rapidly.

Attacks in melee range. A phantasm will retreat at 1 to 157 (0.03% - 3.97%, deep red) health.

Strategy

Mages should use energy strikes or energy wave to kill them fast. It is also recommended to shoot GFBs to kill the summons.

History

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